Future Learning with Technology: Prototyping and Design

Category
Broadening minor
Minor code
MIN-EUR-FLT
Duration
10 weeks

Content

Imagine a day at EUR in 2025. You receive a message from admissions office to download the Erasmus App. Upon downloading the App, you receive a welcoming message on your phone... What happens next? How do you envision education at EUR to be in 2025? Click here for some inspiration: https://vimeo.com/417950801.

EdTech (educational technology) is the combination of IT tools and education practices aimed at facilitating and enhancing learning. The exponential growth in technology has opened new ways of teaching and learning,  from robots making it easier to stay engaged to AI tools to assist teachers with grading, EdTech is in the classroom and it is here to stay. 

This interdisciplinairy minor introduces students to the world of EdTech and offers students an opportunity to prototype and design their own EdTech solutions for EUR. The minor is guided by the ErasmusX team.

The aim is to design and develop an IT tool with classroom teaching to create a more engaging, inclusive and personalized learning experience. Small teams of students are challenged to find existing problems at EUR and prototype and design a solution for these problems. While working on the prototypes is a team effort, students will be working on their personal and professional development individually. Within the minor students are coached to reach their learning outcomes and showcase their growth by building a portfolio. Personal and professional development is encouraged through frequent meet-ups and lectures, and several EdTech professionals and academics will host lectures and share their hands-on experience. 

Learning objectives

 

Intended Learning Outcomes (ILO)

Students are acquainted with a multi-/transdisciplinary mindset.

 

 

1

Students can share and understand multiple points of view through working in a multidisciplinary team.

 

2

Students can interact and collaborate with multiple stakeholders. 

Students are immersed in the field of educational technologies (EdTech) and obtain EdTech competencies.

 

 

3

Students are able to apply the design thinking process and utilize the 5 EdTech competencies (analyze, define, ideate, realize, and evaluate) when tackling an educational problem.

 

4

Students apply and reflect on the knowledge obtained in the workshops and other activities. 

Students can create their personalized and contextualized learning paths.

 

 

5

Students can shape their learning experience through personal development and personalized assessment.

 

6

Students can reflect on their learning and document their experience to become more proficient 'lifelong learners'. 

Special aspects

For this minor:

  • Prior experience in coding, designing and/ or prototyping is not a requirement. 
  • Creativity and critical thinking are valued. 
  • Written and spoken proficiency in English is required.
  • Mandatory attendance offline and or online. 
  • Students are encouraged to bring in their own ideas.
  • An open mindset and entrepreneurial spirit are important.

Overview content per week

During the 10 weeks all students are required to work on their personal and professional development. I.e., the personalized learning process will take place throughout the full length of the minor and accounts for half of all the course work. The preliminary schedule for the team work: 

Week 0: general communication and kick off

Week 1: Introduction to EDTech and 21st century skills, and team building 

Week 2 & 3: Discover an educational problem at EUR 

  • Research into the problem 
  • Test assumptions, collect data
  • Determine users

Week 4 & 5: Define the problem

  • From the outcomes of week 2 determine the problem the team will work on 
  • Determine stakeholders 

Week 6 & 7: Ideate and prototype

  • Generate radical ideas and explore solutions
  • Pick one solution and start rapid prototyping cycle

Week 8 & 9: Testing and Evaluation

  • Qualitative test and evaluation, data collection and feedback

Week 10: Present all prototypes and closing event

A more detailed schedule will be provided prior to the start of the minor.

Teaching methods

The minor is based on the principles of design thinking. Design thinking is a non-linear, iterative process that is used to understand users (in this specific context students and academics), challenge assumptions, redefine problems, and create innovative solutions to prototype and test. Involving five phases—Discover, Define, Ideate, Prototype, and Test—it is most useful to tackle problems that are ill-defined or unknown. Students will receive ample materials to understand and apply this process on their project. In addition, lectures, workshops, guidance and coaching will enable a more contextualized and personalized learning process. Please note: this minor is meant to broaden your horizon and is nothing like a traditional course. We encourage students to think outside the box, experiment and explore.

    Teaching materials 

    Students agency is an important part of the learning experience. Students decide what problem they want to solve and what relevant knowledge and information is needed to solve the issue. Apart from the general course material, it is up to the students to find all relevant materials needed to complete their tasks. Open educational resources, open online platforms and other type of materials relevant for the project are approved. Knowledge and tools with regard to skills development and the use of the design thinking process will be made available through articles and video’s and will be dealt with in lectures and workshops.

    Examination

    Method of examination

    Considering the hands-on nature of this minor there is no traditional exam. Instead, we use the method of programmatic assessment in this minor. This is an integral approach to assessment with the intent of optimizing students’ learning curves and creating a feedback and reflection culture. We want to assess how students have grown academically and personally. Throughout the minor, students collect evidence for their personal growth in a portfolio. Guidance and coaching will be provided in this process, as our aim is to help you learn. In week 5, an intermediate assessment will take place to assess the progress. In the last week of the minor, students have a conversation with an independent assessment committee, where they take them along their personal learning path based on their portfolio.

    In addition, all teams work on a prototype for their identified educational problem. The presented solution will be assessed by a jury of experts in the last week of the minor. To ensure a certain quality in the prototypes and the pitches, students receive ample coaching and feedback by experienced EdTech experts.

    Composition of final grade

    In total, 100% of your end grade is determined by your individual input and output which is documented in the portfolio. It showcases your growth throughout the minor and includes critical self-evaluation. 

    Deliverables, otherwise known as the sub assignments, build up to the prototype development, and are related to the end of every phase in the project. They are graded by pass or fail.

    Prototype and design: 30%

    Feedback method
    Feedback on the sub-assignments and your personal learning journey is provided regularly throughout the course and through various means: written feedback on Canvas, workshops/dedicated reflection sessions, coaching conversations, and small reflection exercises. Reflections will support the build-up of a personal portfolio and help students in documenting their personal growth.

    Contact person

    Farshida Zafar
    zafar@eur.nl

    Category
    Broadening minor
    Minor code
    MIN-EUR-FLT
    Duration
    10 weeks
    Organisation
    Erasmus University Rotterdam
    Study points (EC)
    15
    Instruction language
    English
    Location
    Campus Woudestein

    Compare @count study programme

    • @title

      • Duration: @duration
    Compare study programmes