ERMeCC Research Theme
Against the background of wider technological, economic, socio-cultural and political developments, the logics of the media and cultural industries have been changing significantly in recent decades. They have become major economic growth sectors, especially in advanced western countries. We examine how media organizations and industries have responded to altering international, national and local (business) conditions brought about by these developments. What has been the impact of successive technological innovations on the production and distribution of media and cultural content? To what extent and in what ways are structures and processes of media production currently being transformed by increasing digitalization, converging media and shifting ownership structures? How does this affect the nature of creative work in the media and cultural industries? Our research also seeks to understand and qualify the role of media and cultural industries for cities and regions worldwide as breeding grounds for economic and cultural developments, and as places for cultural consumption and tourism.
ERMeCC researchers and PhD candidates focus on the following issues, fields, and fields/industries:
- Innovation in the Creative Industries (Bhansing, Hitters, Horst, Wijngaarden).
- Creative work and careers (Braden, Lavanga, Loots, Wijngaarden)
- Entrepreneurship, Leadership and Management (Horst, Lavanga, Loots)
- Cultural production and sustainability (Brandellero, Hahn, Lavanga, Nieuwland)
- (Cultural) Tourism (Carvalho Marques, Reijnders, Chow, Siri Driessen, Van Es, Mannheimer, Martens, Nieuwland, Nanjangud, Povoa, Schiavone, McCarthy).
- Cultural Heritage (Braden, Brandellero, van der Hoeven, Janssen, Mignosa, Mannheimer, Navarrete, Reijnders, Vermeylen).
- Music (Berkers, Simone Driessen, Everts, Van Eijck, Handke, Hitters, Janssen, Michael, Mulder, Schaap, Swartjes, Vandenberg, Van der Hoeven, Van Poecke, Verboord, Calkins III, Granger).
- Television and film (Boross, Castro, Krijnen, Bouman, Lutkenhaus , Wayne).
- Journalism and News (Hille, Janssen, Kester, Koreman, Ruigrok, Slot, Verboord).
- Digital platforms, mobile devices, apps (Derda, van Eldik, Lutkenshaus, Mols, Pridmore, Mosemghvdlishvili, Derda).
- Games and gamification (Alencar, Van den Heede, De La Hera, Jansz, Kneer, Lima, Michael, Neys, Slot).
- Fashion and Design (Braden, Derda, Lavanga).
- Visual Arts (Berghman, Braden, Brandellero, Chang, Van Eijck, Hahn, Handke, De Strooper, Vermeylen, Weij).
Listed below is a selection of recent ERMeCC research projects in this area.
- Smartification of audience experience: Design and implementation practices around co-design and application of data and AI into content experience for creative industries
- Do we have a click?
- Value creation in creative urban spaces: fostering synergies between creative entrepreneurship and tourism
- Imagining climate change: The visual arts to the rescue?
- De inkomenspositie van werkenden in de culturele en creatieve sector
- Crafting future urban economies. Motivations, practices and valuation of makers in the development of circular urban economies
- Data inspired creativity: Using big data in cross-media creative innovation processes
- FestiVersities -European Music Festivals, Public Spaces, and Cultural Diversity
- POPLIVE - Staging popular music: sustainable live music ecologies for artists, music venues and cities.
- GAMPSISS: Gameful music performances for smart, inclusive, and sustainable societies.
- Worlds of Imagination.
- CICI- Cultures of innovation in the creative industries. Comparative research in small-scale clusters.
- Behind the scenes in Dutch fashion; Bridging the gap between independent fashion designers, craftsmen and fashion intermediaries.