dr. (Pieter) PJBJ van den Heede

Biography

Pieter Van den Heede is a lecturer and researcher at the Department of History at Erasmus University Rotterdam.

In his research, he focuses on the study of historical culture (how people in past and present relate to the past), history didactics, public history and other forms of meta-reflection on history as a discipline. In addition, he is interested in the study of the Second World War.

In his dissertation 'Engaging with the Second World War through Digital Gaming' (2021), Pieter studied how digital entertainment games such as Call of Duty represent the war and the Holocaust, and how players reflect on playing these games. The PhD project was part of the Research Excellence Initiative (REI) ‘War! Popular Culture and European Heritage of Major Armed Conflicts’ (project leader Prof. Maria Grever) (2015-present). This interdisciplinary project was embedded at both the Center for Historical Culture (CHC) (History Department), and the Erasmus Research Center for Media, Commmunication and Culture (ERMeCC).

Pieter teaches courses on various topics, including the philosophy of history, historical culture, public history, Dutch history and digital humanities. He considers teaching to be one of his great joys in life.

Erasmus School of History, Culture and Communication

Lecturer | Department of History
Email
vandenheede@eshcc.eur.nl
Room
M6-32
Location
Burg. Oudlaan 50, Rotterdam

More information

Work

  • Pieter Van den Heede (8 November 2023) - The Time Traveller's Almanac Podcast - Episode 4: How can we productively engage with historical analogies?
  • Pieter Van den Heede (1 August 2023) - The History Respawned Podcast - Episode 105: The Saboteur
  • Pieter van den Heede (12 March 2023) - Pro-Rusland of gewoon Russisch? De controverse omtrent een game
  • Pieter Heede (29 March 2021) - Studio Erasmus - Pieter van den heede over de relatie tussen videogames en WOII
  • Pieter Heede (15 March 2021) - WWII through Digital Gaming
  • Pieter Heede (28 February 2021) - OVT (Onvoltooid Verleden Tijd), VPRO

  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

  • P.J.B.J. van den Heede (2016) - The Dean's Award for Multidisciplinary Excellence

Master Thesis

Year Level
MA, MA
Year
2023
Course Code
CH4050
  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

Quantitative Historical Methods

Year Level
BA-2, BA-2
Year
2023
Course Code
CH2216
  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

The Public Role of Historians

Level
BA-3
Year Level
BA-3
Year
2023
Course Code
CH3051
  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

History, Memory and National Identity

Year Level
MA, MA
Year
2023
Course Code
CH4234
  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

Long Internship

Level
MA
Year Level
MA
Year
2023
Course Code
CH4243
  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

Digital Tools for the Future

Year Level
MA, MA
Year
2023
Course Code
CH4018
  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

Short Internship

Level
MA
Year Level
MA
Year
2023
Course Code
CH4121
  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

Doing history in the digital era

Year Level
BA-2, BA-2
Year
2023
Course Code
CH2225
  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

Dutch History in a Globalizing World

Year Level
BA-1, BA-1
Year
2023
Course Code
CH1107
  • Pieter Van den Heede (2024) - Breach & Clear Met Muis en Toetsenbord: Een Reflectie op Gefilterde Weergaven van Oorlogsvoering via Gaming
  • Pieter Van den Heede (2023) - Game Depictions of the Past: World War II in Digital Games
  • Pieter Van den Heede (2023) - Engaging with WWII and the Holocaust via Gaming: Analytical Perspectives on Design and Reception
  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed

News regarding dr. (Pieter) PJBJ van den Heede

Historical Events as ‘Magic Yarn Balls’

New paper by Pieter van den Heede in the Journal of Applied History.
Yarn balls

Bloomsbury History: Theory and Methods Named One of Library Journal's best Reference Databases of 2022

Bloomsbury History: Theory and Methods is named one of Library Journal's Best Reference Databases of 2022. ESHCC researchers contributed to this.

Yugoslavian war games: how ‘mods’ distort historical facts

Pieter van den Heede talks with BalkanInsight about how 'mod' games about former Yugoslavian wars can distort distort historical facts.
Portrait picture of Pieter van den Heede

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