Biography
Pieter Van den Heede is a lecturer and researcher at the Department of History at Erasmus University Rotterdam.
In his research, he focuses on the study of historical culture (how people in past and present relate to the past), history didactics, public history and other forms of meta-reflection on history as a discipline. In addition, he is interested in the study of the Second World War.
In his dissertation 'Engaging with the Second World War through Digital Gaming' (2021), Pieter studied how digital entertainment games such as Call of Duty represent the war and the Holocaust, and how players reflect on playing these games. The PhD project was part of the Research Excellence Initiative (REI) ‘War! Popular Culture and European Heritage of Major Armed Conflicts’ (project leader Prof. Maria Grever) (2015-present). This interdisciplinary project was embedded at both the Center for Historical Culture (CHC) (History Department), and the Erasmus Research Center for Media, Commmunication and Culture (ERMeCC).
Pieter teaches courses on various topics, including the philosophy of history, historical culture, public history, Dutch history and digital humanities. He considers teaching to be one of his great joys in life.
Erasmus School of History, Culture and Communication
- vandenheede@eshcc.eur.nl
- Room
- M6-32
- Location
- Burg. Oudlaan 50, Rotterdam
More information
Work
- Pieter van den Heede (2023) - Videojuegos y Aprendizaje Informal de Historia: Posibilidades y Limitaciones - [link]
- Pieter van den Heede (2023) - Recensie: Remco Ensel, Anne Frank on the Postwar Dutch Stage: Performance, Memory, Affect - Bijdragen en Mededelingen betreffende de Geschiedenis der Nederlanden (online), 138 (2), 1-3 - doi: 10.51769/bmgn-lchr.15263
- Pieter van den Heede & Sara Polak (2023) - Historical Events as ‘Magic Yarn Balls’: Towards Productive Engagements with Historical Analogies - Journal of Applied History, 5 (1), 47-74 - doi: 10.1163/25895893-bja10035 - [link]
- Pieter van den Heede (2023) - "Press Escape to Skip Concentration Camp"? Player Reflections on Engagement with the Holocaust through Digital Gaming - History and Memory, 35 (1), 108-140 - [link]
- Pieter van den Heede (2023) - Replaying Wartime Résistance? Studying Ludic Memory-Making in the Open World Game The Saboteur - Games and Culture, 1-21 - doi: 10.1177/15554120231160904 - [link]
- Pieter van den Heede (2022) - Over helden, schurken, en Emile Durkheim - [link]
- Pieter van den Heede (2022) - Digital Entertainment Gaming as a Site for (Informal) Historical Learning?: A Reflection on Possibilities and Limitations - [link]
- Eva Kingsepp & Pieter van den Heede (2022) - Immediacy / Hypermediacy - doi: 10.5040/9781350927926.112
- Pieter van den Heede (2022) - Een wijzende vinger naar ‘dé verklikker’ van Anne Frank vertroebelt ons historisch inzicht - [link]
- Pieter van den Heede (2021) - Let’s play: War on Terror - [link]
- Pieter van den Heede (12 March 2023) - Pro-Rusland of gewoon Russisch? De controverse omtrent een game
- Pieter Heede (29 March 2021) - Studio Erasmus - Pieter van den heede over de relatie tussen videogames en WOII
- Pieter Heede (15 March 2021) - WWII through Digital Gaming
- Pieter Heede (28 February 2021) - OVT (Onvoltooid Verleden Tijd), VPRO
- Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
- Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
- Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
- Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
- Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
- Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
- Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed
- Pieter Heede (2016) - Video Games of War. Exploring 'realism' in the World War II-themed video game 'Brothers in Arms'
- Pieter Heede (2016) - DataQuest: Modern Warfare. A quantitative content analysis of games about modern wars (1939-present)
- P.J.B.J. van den Heede (2016) - The Dean's Award for Multidisciplinary Excellence
Master Thesis
- Year Level
- MA, MA
- Year
- 2023
- Course Code
- CH4050
Quantitative Historical Methods
- Year Level
- BA-2, BA-2
- Year
- 2023
- Course Code
- CH2216
The Public Role of Historians
- Level
- BA-3
- Year Level
- BA-3
- Year
- 2023
- Course Code
- CH3051
History, Memory and National Identity
- Year Level
- MA, MA
- Year
- 2023
- Course Code
- CH4234
Long Internship
- Level
- MA
- Year Level
- MA
- Year
- 2023
- Course Code
- CH4243
Digital Tools for the Future
- Year Level
- MA, MA
- Year
- 2023
- Course Code
- CH4018
Short Internship
- Level
- MA
- Year Level
- MA
- Year
- 2023
- Course Code
- CH4121
Doing history in the digital era
- Year Level
- BA-2, BA-2
- Year
- 2023
- Course Code
- CH2225
Dutch History in a Globalizing World
- Year Level
- BA-1, BA-1
- Year
- 2023
- Course Code
- CH1107