Biography
Pieter Van den Heede is a lecturer and researcher at the Department of History at Erasmus University Rotterdam.
In his research, he primarily focuses on the study of historical culture (how people in past and present relate to the past), history didactics, public history and other forms of meta-reflection on history as a scholarly discipline. In addition, he is interested in the study of the Second World War.
In his dissertation 'Engaging with the Second World War through Digital Gaming' (2021), Pieter studied how digital entertainment games such as Call of Duty represent the war and the Holocaust in particular, and how players reflect on playing these games. The PhD project was part of the broader Research Excellence Initiative (REI) ‘War! Popular Culture and European Heritage of Major Armed Conflicts’ (project leader Prof. Maria Grever) (2015-present). This interdisciplinary project was embedded at both the Center for Historical Culture (CHC) (History Department), and the Erasmus Research Center for Media, Commmunication and Culture (ERMeCC).
Pieter teaches courses on the philosophy of history, historical culture and public history. He considers teaching to be one of his great joys in life.
Erasmus School of History, Culture and Communication
- vandenheede@eshcc.eur.nl
- Room
- M6-32
- Location
- Burg. Oudlaan 50, Rotterdam
More information
Work
- Pieter van den Heede (2023) - Replaying Wartime Résistance? Studying Ludic Memory-Making in the Open World Game The Saboteur - Games and Culture, 1-21 - doi: 10.1177/15554120231160904
- Pieter van den Heede (2022) - Over helden, schurken, en Emile Durkheim - [link]
- Pieter van den Heede (2022) - Digital Entertainment Gaming as a Site for (Informal) Historical Learning?: A Reflection on Possibilities and Limitations - [link]
- Eva Kingsepp & Pieter van den Heede (2022) - Immediacy / Hypermediacy - doi: 10.5040/9781350927926.112
- Pieter van den Heede (2022) - Een wijzende vinger naar ‘dé verklikker’ van Anne Frank vertroebelt ons historisch inzicht - [link]
- Pieter van den Heede (2021) - Let’s play: War on Terror - [link]
- Pieter van den Heede (2021) - De oorlog als spel: Call of Duty WW II versus Attentat 1942 - WO2 Onderzoek Uitgelicht, 10 (2) - [link]
- Pieter van den Heede (2021) - Engaging with the Second World War through Digital Gaming - [link]
- Pieter van den Heede (2020) - ‘Experience the Second World War like never before!’ Game paratextuality between transnational branding and informal learning - Journal for the Study of Education and Development, 43 (3), 606-651 - doi: 10.1080/02103702.2020.1771964 - [link]
- Pieter van den Heede (2020) - Beleef het verleden! Gaming en de ludieke historische openbaring - Groniek. Onafhankelijk Gronings Historisch Studentenblad, 225 (4), 443-450 - doi: 10.21827/groniek.225.37286 - [link]
- Pieter van den Heede (2020) - Book Review: Respawn: Gamers, Hackers, and Technogenic Life by Colin Milburn - Technology and Culture, 61, 1250-1252 - doi: 10.1353/tech.2020.0143 - [link]
- Pieter van den Heede, P Mannak & D Leeuwen (2020) - Gamen in de klas: een update van de onvoltooide verleden tijd - Kleio: Tijdschrift van de Vereniging van Geschiedenisleraren in Nederland, 61 (3), 14-17
- Pieter van den Heede (2020) - Gaming - doi: 10.4324/9780429445637 - [link]
- Pieter van den Heede, Kees Ribbens & Jeroen Jansz (2018) - Wolfenstein, Call of Duty and the limits of historical play? A study on how players reflect on ludonarrative imaginations of the Holocaust
- Pieter van den Heede, Kees Ribbens & Jeroen Jansz (2018) - No one is ever ready for something like this. A critical assessment of ludonarrative imaginations of the Holocaust in digital entertainment games
- Pieter van den Heede (2018) - De 'Beste Oorlog Ooit' herbeleven? De verbeelding van de Tweede Wereldoorlog in digitale entertainment games - [link]
- Pieter van den Heede (2017) - Replaying war-time occupation? Towards a 'liminal' experience in digital games about World War II
- Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
- Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
- Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
- Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
- Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
- Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
- Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed
- Pieter Heede (2016) - Video Games of War. Exploring 'realism' in the World War II-themed video game 'Brothers in Arms'
- Pieter Heede (2016) - DataQuest: Modern Warfare. A quantitative content analysis of games about modern wars (1939-present)
- P.J.B.J. van den Heede (2016) - The Dean's Award for Multidisciplinary Excellence
Digital Tools for the Future
- Year Level
- MA, MA
- Year
- 2022
- Course Code
- CH4018
Bachelor Thesis
- Year Level
- BA-3, BA-3, Pre-master
- Year
- 2022
- Course Code
- CH3100
The Public Role of Historians
- Level
- BA-3
- Year Level
- BA-3
- Year
- 2022
- Course Code
- CH3051
Long Internship
- Level
- MA
- Year Level
- MA
- Year
- 2022
- Course Code
- CH4243
Master Thesis
- Year Level
- MA, MA
- Year
- 2022
- Course Code
- CH4050
Dutch History in a Globalizing World
- Year Level
- BA-1, BA-1
- Year
- 2022
- Course Code
- CH1107
Short Internship
- Level
- MA
- Year Level
- MA
- Year
- 2022
- Course Code
- CH4121
History Memory and National Identity
- Year Level
- MA, MA
- Year
- 2022
- Course Code
- CH4234
Rethinking History 2
- Year Level
- BA-2, BA-2, Pre-Master
- Year
- 2022
- Course Code
- CH2217
Quantitative Historical Methods
- Year Level
- BA-2, BA-2
- Year
- 2022
- Course Code
- CH2216