Biography
Vivian Hsueh Hua Chen is an Associate Professor of AI and Society (Sector Plan Humane AI) at the Erasmus School of History, Culture and Communication, Erasmus University Rotterdam. Her extensive career spans several prestigious institutions across Asia, Australia, Europe, and the United States. Dr. Chen specializes in the social and psychological impacts of digital communication technologies, particularly Artificial Intelligence (AI), video games, Virtual Reality (VR), and social media.
Dr. Chen’s research explores how these interactive digital technologies transform communication behaviors and shape both positive and negative individual psychological and social outcomes. She investigates how people negotiate identity and social relationships through interpersonal interactions in both real and virtual environments. Her work also examines the design of interactive media, including serious games, VR, and AI applications, to promote social, psychological, and learning benefits. Dr.
Dr. Chen has led and contributed to several interdisciplinary projects and has secured over €10 million in research funding. Her extensive publications cover topics such as AI bias, avatar and AI agent personalization, live streaming psychology, toxic behavior in online games, and the use of VR for empathy and stereotype reduction.
Her dedication to academic service includes roles as an Associate Editor for Emerging Media and Journal of Media Psychology, and formerly for Computers in Entertainment and Journal of International and Intercultural Communication. She has also served as Division Chair of the Game Studies Division for the International Communication Association (ICA).
n her teaching, Dr. Chen employs innovative methods such as in-class role-play simulations, VR simulations, and video games for experiential learning. She has developed and taught a wide array of courses on topics like Digital Games and Society, Artificial Intelligence and Social Design, and Intercultural Communication across multiple universities.
Dr. Chen is a sought-after speaker, having delivered keynote addresses on topics such as immersive technology for prosocial tendencies, virtual reality for positive impact, and the influence of interactive media. Her insights have also been featured in various media outlets.
Erasmus School of History, Culture and Communication
- chen@eshcc.eur.nl
More information
Work
- Vivian Hsueh Hua Chen & Gabrielle C. Ibasco (2023) - All it takes is empathy: how virtual reality perspective-taking influences intergroup attitudes and stereotypes - Frontiers in Psychology, 14 - doi: 10.3389/fpsyg.2023.1265284 - [link]
- WJD Koek & VHH Chen (2023) - The Effects of Avatar Personalization and Human -Virtual Agent Interactions on Self -Esteem - doi: 10.1109/VRW58643.2023.00306 - [link]
- Rabindra Ratan, Chimobi Ucha, Yiming Lei, Chaeyun Lim, Whisnu Triwibowo, Stephen Yelon, Anna Sheahan, Bailey Lamb, Baxter Deni & Vivian Hsueh Hua Chen (2022) - How do social presence and active learning in synchronous and asynchronous online classes relate to students' perceived course gains? - Computers & Education, 191, 1-15 - doi: 10.1016/j.compedu.2022.104621 - [link]
- Maxwell Foxman, David Beyea, Alex Leith, Rabindra A. Ratan, Vivian Chen & Brian Klebig (2022) - Beyond Genre: Classifying Virtual Reality Experiences - IEEE Transactions on Games, 14 (3), 466-477 - doi: 10.1109/TG.2021.3119521 - [link]
- Vivian Hsueh Hua Chen, Gabrielle C. Ibasco, Vetra Jing Xuan Leow & Juline Yun Yee Lew (2021) - The Effect of VR Avatar Embodiment on Improving Attitudes and Closeness Toward Immigrants - Frontiers in Psychology, 12, 1-17 - doi: 10.3389/fpsyg.2021.705574 - [link]
- Vivian Chen (27 October 2022) - Gaming preferences and habits in the population
- Vivian Chen (11 June 2022) - They've got game: How video gaming creates social networks
- Vivian Chen (8 May 2022) - How online games like The Sims and Coral Island are empowering Asia’s LGBT and queer folk
- Vivian Chen (4 December 2021) - Into the metaverse: Asia’s early adopters can’t get enough – but pitfalls remain in virtual future
- Vivian Chen (5 October 2021) - How gaming and technology can be a force for change
- Teresa De La Hera, Julia Kneer, Jeroen Jansz, Vivian Chen, Yixiang Que & Argyrios Emmanouloudis (2024) - Dutch DiGRA 2024 Symposium (Organiser)
Activity: Organising and contributing to an event › Academic - Vivian Chen (2023) - AI in Immersive Learning Experiences (Speaker)
Activity: Invited talk › Popular - Vivian Chen (2022) - Keynote Speech on "Immersive technology and prosocial tendencies" (Speaker)
Activity: Invited talk › Professional - Vivian Chen (2022) - Keynote Speech on "Virtual Reality for Positive Impact" (Speaker)
Activity: Invited talk › Professional - Vivian Chen (2022) - Gaming for positive social impact (Speaker)
Activity: Invited talk › Professional - Vivian Chen (2022) - Emerging Media: Technology, Industry and Society (Journal) (Editor)
Activity: Editorial work › Academic - Vivian Chen (2021) - Donald P. Bellisario College of Communications Pockrass Memorial Lecture on "Gamer’s behaviors and gaming for social good. (Speaker)
Activity: Invited talk › Academic - Vivian Chen (2021) - International Communication Association (ICA) (External organisation) (Chair)
Activity: Membership of committee › Academic - Vivian Chen (2021) - Journal of Media Psychology: Theories, Methods, and Applications (Journal) (Editor)
Activity: Editorial work › Academic
Master Thesis Project
- Year Level
- MA, MA, MA, MA, MA
- Year
- 2025
- Course Code
- CM5050
Methods of Media Research
- Year Level
- MA, MA, MA, MA, MA
- Year
- 2025
- Course Code
- CM4304
AI and Social Design
- Year Level
- BA-2, BA-3, Bachelor 2, Bachelor 3
- Year
- 2025
- Course Code
- CM2092
Bachelor Thesis Class
- Level
- BA-3
- Year Level
- BA-3
- Year
- 2025
- Course Code
- CM3060
Culture, New Media and Int. Business
- Level
- MA
- Year Level
- MA
- Year
- 2025
- Course Code
- CM4108
Digital Games
- Year Level
- BA-2, BA-3
- Year
- 2025
- Course Code
- CM2023
