“Entering the Battlegrounds: Fan labour in PUBG and its connection to the mega-platform” explores the relationship between fans and the video game industry.
In the chapter ‘A Genealogy of Holy Weapons’, Van den Heede explores the historical roots of ‘religious weapons’ in tabletop and digital role-playing games.
Prof.dr. Gijsbert Oonk produced a data set and wrote an essay on why it took more than a century to almost reach gender parity during the Olympic Games.
Mijke Slot, Arne van Lienden and Marc Verboord are launching a podcast about their research project into AI-use in the news from the public’s perspective.
ESHCC researchers Lise Zurné, Jasmin Seijbel and Burak Fici are researching inclusivity within the Bachelor History and conclude that there is work to be done.