dr. (Pieter) PJBJ van den Heede

Biography

Pieter Van den Heede is a lecturer and researcher at the Department of History at Erasmus University Rotterdam.

In his research, he primarily focuses on the study of historical culture (how people in past and present relate to the past), history didactics, public history and other forms of meta-reflection on history as a scholarly discipline. In addition, he is interested in the study of the Second World War.

In his dissertation 'Engaging with the Second World War through Digital Gaming' (2021), Pieter studied how digital entertainment games such as Call of Duty represent the war and the Holocaust in particular, and how players reflect on playing these games. The PhD project was part of the broader Research Excellence Initiative (REI) ‘War! Popular Culture and European Heritage of Major Armed Conflicts’ (project leader Prof. Maria Grever) (2015-present). This interdisciplinary project was embedded at both the Center for Historical Culture (CHC) (History Department), and the Erasmus Research Center for Media, Commmunication and Culture (ERMeCC).

Pieter teaches courses on the philosophy of history, historical culture and public history. He considers teaching to be one of his great joys in life.

Erasmus School of History, Culture and Communication

Lecturer | Department of History
Email
vandenheede@eshcc.eur.nl
Room
M6-32
Location
Burg. Oudlaan 50, Rotterdam

Work

  • Pieter Heede (29 March 2021) - Studio Erasmus - Pieter van den heede over de relatie tussen videogames en WOII
  • Pieter Heede (15 March 2021) - WWII through Digital Gaming
  • Pieter Heede (28 February 2021) - OVT (Onvoltooid Verleden Tijd), VPRO

  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective?
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed
  • Pieter Heede (2016) - Video Games of War. Exploring 'realism' in the World War II-themed video game 'Brothers in Arms'
  • Pieter Heede (2016) - DataQuest: Modern Warfare. A quantitative content analysis of games about modern wars (1939-present)

  • P.J.B.J. van den Heede (2016) - The Dean's Award for Multidisciplinary Excellence

Digital Tools for the Future

Year Level
MA, MA
Year
2022
Course Code
CH4018

Bachelor Thesis

Year Level
BA-3, BA-3, Pre-master
Year
2022
Course Code
CH3100

The Public Role of Historians

Level
BA-3
Year Level
BA-3
Year
2022
Course Code
CH3051

Long Internship

Level
MA
Year Level
MA
Year
2022
Course Code
CH4243

Master Thesis

Year Level
MA, MA
Year
2022
Course Code
CH4050

Dutch History in a Globalizing World

Year Level
BA-1, BA-1
Year
2022
Course Code
CH1107

Short Internship

Level
MA
Year Level
MA
Year
2022
Course Code
CH4121

History Memory and National Identity

Year Level
MA, MA
Year
2022
Course Code
CH4234

Rethinking History 2

Year Level
BA-2, BA-2, Pre-Master
Year
2022
Course Code
CH2217

Quantitative Historical Methods

Year Level
BA-2, BA-2
Year
2022
Course Code
CH2216

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