dr. (Pieter) PJBJ van den Heede

dr. (Pieter) PJBJ van den Heede
Lecturer Erasmus School of History, Culture and Communication Department of History
Location
Burg. Oudlaan 50, Rotterdam
Email
vandenheede@eshcc.eur.nl
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Pieter Van den Heede is a lecturer and researcher at the Department of History at Erasmus University Rotterdam.

In his research, he primarily focuses on the study of historical culture (how people in past and present relate to the past), history didactics, public history and other forms of meta-reflection on history as a scholarly discipline. In addition, he is interested in the study of the Second World War.

In his dissertation 'Engaging with the Second World War through Digital Gaming' (2021), Pieter studied how digital entertainment games such as Call of Duty represent the war and the Holocaust in particular, and how players reflect on playing these games. The PhD project was part of the broader Research Excellence Initiative (REI) ‘War! Popular Culture and European Heritage of Major Armed Conflicts’ (project leader Prof. Maria Grever) (2015-present). This interdisciplinary project was embedded at both the Center for Historical Culture (CHC) (History Department), and the Erasmus Research Center for Media, Commmunication and Culture (ERMeCC).

Pieter teaches courses on the philosophy of history, historical culture and public history. He considers teaching to be one of his great joys in life.

  • Pieter Heede (2021) - De oorlog als spel: Call of Duty WW II versus Attentat 1942 - WO2 Onderzoek Uitgelicht, 10 (2)
  • Pieter Heede, P Mannak & D Leeuwen (2020) - Gamen in de klas: een update van de onvoltooide verleden tijd - Kleio: Tijdschrift van de Vereniging van Geschiedenisleraren in Nederland, 61 (3), 14-17

  • Pieter Heede, Kees Ribbens & Jeroen Jansz (2018) - Wolfenstein, Call of Duty and the limits of historical play? A study on how players reflect on ludonarrative imaginations of the Holocaust
  • Pieter Heede, Kees Ribbens & Jeroen Jansz (2018) - No one is ever ready for something like this. A critical assessment of ludonarrative imaginations of the Holocaust in digital entertainment games
  • Pieter Heede (2017) - Replaying war-time occupation? Towards a 'liminal' experience in digital games about World War II
  • Pieter Heede, Kees Ribbens & Jeroen Jansz (2017) - Relive the Brutal Battles of World War II!: A qualitative analysis of promotional materials surrounding World War II-themed digital games
  • Pieter Heede, Kees Ribbens & Jeroen Jansz (2016) - Experience World War II like never before! A systematic content analysis of promotional materials surrounding World War II-themed digital games
  • Pieter Heede (2016) - Playing the 'Good War'? World War II-themed digital games and their (narrative) perspectives on perpetratorship
  • Pieter Heede (2015) - Recounting alternate histories. Towards a method for studying the After Action Reports in Hearts of Iron III.
  • Pieter Heede (2015) - Experiencing war through play? Digital games about modern wars (1939 – present)
  • Pieter Heede (2013) - World War II Revisited. Travelling through time and space in historical FPS-games.
  • Pieter Heede (2012) - Medal of Honor ontleed. De voorstelling van de Wereldoorlog in schietspelletjes.

  • Pieter Heede (29 March 2021) - Studio Erasmus - Pieter van den heede over de relatie tussen videogames en WOII - Interview
  • Pieter Heede (15 March 2021) - WWII through Digital Gaming - Podcast
  • Pieter Heede (28 February 2021) - OVT (Onvoltooid Verleden Tijd), VPRO - Interview

  • Pieter Heede (2020) - Towards Productive Moments of Historical Revelation - Panel Discussion: Playing the Holocaust - Part I
  • Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history - Memory Studies Association Conference
  • Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective? - Research workshop 'Playing Memory' (Utrecht Forum for Memory Studies / Center for the Study of Digital Games and Play GAP)
  • Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur - Research meeting KuFo Research Group for Cultural Studies
  • Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War - Research meeting Department of Political, Historical, Religious and Cultural Studies
  • Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games - Symposium 'It's all in the game! Games als onderzoeks- en werkgebied voor historici' (Jonge Historici, ESHCC en Erasmus Trustfonds)
  • Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed - Seminar 'Digitaal herinneren in de Stad' (ERMeCC, Erasmus Trustfonds)
  • Pieter Heede (2016) - Video Games of War. Exploring 'realism' in the World War II-themed video game 'Brothers in Arms' - Urban Transformation Conference UTC; Special Conference 'Vital Postwar Cities'
  • Pieter Heede (2016) - DataQuest: Modern Warfare. A quantitative content analysis of games about modern wars (1939-present) - DiGRA Dutch Chapter Pitching Event

  • P.J.B.J. van den Heede (2016) - The Dean's Award for Multidisciplinary Excellence

Bachelor Thesis Class Cult. & Soc. Hist.

Level
BA-3
Year
2020
Year Level
BA-3
Course Code
CH3078

Research Internship

Level
MA
Year
2020
Year Level
MA
Course Code
CH4121

Internship

Level
MA
Year
2020
Year Level
MA
Course Code
CH4143

Digital Tools

Level
BA-3
Year
2020
Year Level
BA-3
Course Code
CH3014

Master Thesis

Year
2020
Year Level
MA, MA
Course Code
CH4050

Dutch History in a Globalizing World

Year
2020
Year Level
BA-1, BA-1
Course Code
CH1107

Hist. Repr. and Imag.

Year
2020
Year Level
BA-2, Pre-master, BA-2
Course Code
CH2208

The Public Role of Historians

Level
BA-3
Year
2020
Year Level
BA-3
Course Code
CH3051

Hist. Cult. in a Glob. World

Year
2020
Year Level
MA, MA
Course Code
CH4001

History Memory and National Identity

Year
2020
Year Level
MA, MA
Course Code
CH4134

Bachelor Thesis

Year
2020
Year Level
BA-3, BA-3, Pre-master
Course Code
CH3100

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