Pieter Van den Heede is a lecturer and researcher at the Department of History at Erasmus University Rotterdam.
In his research, he primarily focuses on the study of historical culture (how people in past and present relate to the past), history didactics, public history and other forms of meta-reflection on history as a scholarly discipline. In addition, he is interested in the study of the Second World War.
In his dissertation 'Engaging with the Second World War through Digital Gaming' (2021), Pieter studied how digital entertainment games such as Call of Duty represent the war and the Holocaust in particular, and how players reflect on playing these games. The PhD project was part of the broader Research Excellence Initiative (REI) ‘War! Popular Culture and European Heritage of Major Armed Conflicts’ (project leader Prof. Maria Grever) (2015-present). This interdisciplinary project was embedded at both the Center for Historical Culture (CHC) (History Department), and the Erasmus Research Center for Media, Commmunication and Culture (ERMeCC).
Pieter teaches courses on the philosophy of history, historical culture and public history. He considers teaching to be one of his great joys in life.
Pieter van den Heede (2020) - Gaming - In V Agnew, J Lamb & J Tomann, The Routledge Handbook of Reenactment Studies: Key Terms in the Field (pp. 84-88) - doi: 10.4324/9780429445637 - [link] - Routledge
Pieter Heede (2020) - Towards Productive Moments of Historical Revelation - Panel Discussion: Playing the Holocaust - Part I
Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history - Memory Studies Association Conference
Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective? - Research workshop 'Playing Memory' (Utrecht Forum for Memory Studies / Center for the Study of Digital Games and Play GAP)
Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur - Research meeting KuFo Research Group for Cultural Studies
Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War - Research meeting Department of Political, Historical, Religious and Cultural Studies
Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games - Symposium 'It's all in the game! Games als onderzoeks- en werkgebied voor historici' (Jonge Historici, ESHCC en Erasmus Trustfonds)
Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed - Seminar 'Digitaal herinneren in de Stad' (ERMeCC, Erasmus Trustfonds)
Pieter Heede (2016) - Video Games of War. Exploring 'realism' in the World War II-themed video game 'Brothers in Arms' - Urban Transformation Conference UTC; Special Conference 'Vital Postwar Cities'
Pieter Heede (2016) - DataQuest: Modern Warfare. A quantitative content analysis of games about modern wars (1939-present) - DiGRA Dutch Chapter Pitching Event
P.J.B.J. van den Heede (2016) - The Dean's Award for Multidisciplinary Excellence