
- Location
- Burg. Oudlaan 50, Rotterdam
- vandenheede@eshcc.eur.nl
Profile
Pieter Van den Heede is a lecturer and researcher at the Department of History at Erasmus University Rotterdam.
In his research, he primarily focuses on the study of historical culture (how people in past and present relate to the past), history didactics, public history and other forms of meta-reflection on history as a scholarly discipline. In addition, he is interested in the study of the Second World War.
In his dissertation 'Engaging with the Second World War through Digital Gaming' (2021), Pieter studied how digital entertainment games such as Call of Duty represent the war and the Holocaust in particular, and how players reflect on playing these games. The PhD project was part of the broader Research Excellence Initiative (REI) āWar! Popular Culture and European Heritage of Major Armed Conflictsā (project leader Prof. Maria Grever) (2015-present). This interdisciplinary projectĀ was embedded at both the Center for Historical Culture (CHC) (History Department), and the Erasmus Research Center for Media, Commmunication and Culture (ERMeCC).
Pieter teaches courses on the philosophy of history, historical culture and public history. He considers teaching to be one of his great joys in life.
- Pieter van den Heede (2020) - āExperience the Second World War like never before!ā Game paratextuality between transnational branding and informal learning - Journal for the Study of Education and Development, 43 (3), 606-651 - doi: 10.1080/02103702.2020.1771964 - [link]
- Pieter van den Heede (2020) - Beleef het verleden! Gaming en de ludieke historische openbaring - Groniek. Onafhankelijk Gronings Historisch Studentenblad, 225 (4), 443-450 - doi: 10.21827/groniek.225.37286 - [link]
- Pieter van den Heede, Kees Ribbens & Jeroen Jansz (2017) - Replaying Todayās Wars? A Study of the Conceptualization of Post-1989 Conflict in Digital āWarā Games - International Journal of Politics, Culture and Society, 31 (3), 229-250 - doi: 10.1007/s10767-017-9267-5 - [link]
- Pieter van den Heede (2015) - Historisch geweld in real-time. De voorstelling van de Tweede Wereldoorlog in first person shooter-games. - Tijdschrift voor Geschiedenis (print), 128 (1), 93-108 - doi: 10.5117/TVGESCH2015.1.HEED
- Pieter van den Heede (2021) - De oorlog als spel: Call of Duty WW II versus Attentat 1942 - WO2 Onderzoek Uitgelicht, 10 (2) - [link]
- Pieter van den Heede, P Mannak & D Leeuwen (2020) - Gamen in de klas: een update van de onvoltooide verleden tijd - Kleio: Tijdschrift van de Vereniging van Geschiedenisleraren in Nederland, 61 (3), 14-17
- Pieter van den Heede (2020) - Book Review: Respawn: Gamers, Hackers, and Technogenic Life by Colin Milburn - Technology and Culture, 61, 1250-1252 - doi: 10.1353/tech.2020.0143 - [link]
- Pieter van den Heede (2017) - Book Review: The Post-9/11 Video Game: A Critical Examination - Press Start, 4, 65-68 - [link]
- Pieter van den Heede (2020) - Gaming - In V Agnew, J Lamb & J Tomann, The Routledge Handbook of Reenactment Studies: Key Terms in the Field (pp. 84-88) - doi: 10.4324/9780429445637 - [link] - Routledge
- Pieter van den Heede (2018) - De 'Beste Oorlog Ooit' herbeleven? De verbeelding van de Tweede Wereldoorlog in digitale entertainment games - In A.A. van Stipriaan LuĆÆscius, G Oonk & S.K. Manickam, History@Erasmus: History of Encounters (pp. 112-115) - [link] - Erasmus School of History, Culture and Communication (ESHCC)
- Pieter van den Heede (2021) - Engaging with the Second World War through Digital Gaming - [link] - EUR
- Pieter van den Heede, Kees Ribbens & Jeroen Jansz (2018) - Wolfenstein, Call of Duty and the limits of historical play? A study on how players reflect on ludonarrative imaginations of the Holocaust - DiGRA Nordic Conference: Subversion, Transgression, and Controversy in Play
- Pieter van den Heede, Kees Ribbens & Jeroen Jansz (2018) - No one is ever ready for something like this. A critical assessment of ludonarrative imaginations of the Holocaust in digital entertainment games - Workshop 'WAR/GAME: Ludic Expressions of Violent Conflict', CEEGS Conference 'Ludic Expressions'
- Pieter van den Heede (2017) - Replaying war-time occupation? Towards a 'liminal' experience in digital games about World War II - EHRI Workshop: Engaging New Generations. The Holocaust and Knowledge Dissemination in the Digital Age
- Pieter van den Heede, Kees Ribbens & Jeroen Jansz (2017) - Relive the Brutal Battles of World War II!: A qualitative analysis of promotional materials surrounding World War II-themed digital games - Etmaal van de communicatiewetenschap
- Pieter van den Heede, Kees Ribbens & Jeroen Jansz (2016) - Experience World War II like never before! A systematic content analysis of promotional materials surrounding World War II-themed digital games - 6th European Communication Conference (ECREA): Mediated (Dis) Continuities: Contesting Pasts, Presents and Futures
- Pieter van den Heede (2016) - Playing the 'Good War'? World War II-themed digital games and their (narrative) perspectives on perpetratorship - Conference 'Narratives of War'
- Pieter van den Heede (2015) - Recounting alternate histories. Towards a method for studying the After Action Reports in Hearts of Iron III. - ECREA Digital Games Research Winter Workshop
- Pieter van den Heede (2015) - Experiencing war through play? Digital games about modern wars (1939 ā present) - [link] - International kick-off meeting Research Excellence Initiative Programme 'War! Popular Culture and European Heritage of Major Armed Conflicts
- Pieter van den Heede (2013) - World War II Revisited. Travelling through time and space in historical FPS-games. - 'Rhetoric as equipment for living'-conference, section meeting DiGRA Flanders
- Pieter van den Heede (2012) - Medal of Honor ontleed. De voorstelling van de Wereldoorlog in schietspelletjes. - 'Erfgoed en Games: Level 2' Conference
- Pieter van den Heede (2022) - Een wijzende vinger naar ādĆ© verklikkerā van Anne Frank vertroebelt ons historisch inzicht - [link]
- Pieter van den Heede (2021) - Letās play: War on Terror - [link]
- Pieter van den Heede (2017) - Hoezo, Nazi's waren rationeel en terughoudend? - [link] - Over de Muur
- Pieter van den Heede (2015) - Why itās time for new, and more diverse, World War II-games - [link] - Gamasutra
- Pieter Heede (29 March 2021) - Studio Erasmus - Pieter van den heede over de relatie tussen videogames en WOII - Interview
- Pieter Heede (15 March 2021) - WWII through Digital Gaming - Podcast
- Pieter Heede (28 February 2021) - OVT (Onvoltooid Verleden Tijd), VPRO - Interview
- Pieter Heede (2020) - Towards Productive Moments of Historical Revelation - Panel Discussion: Playing the Holocaust - Part I
- Lise Zurne, Siri Driessen, Laurie Slegtenhorst & Pieter Heede (2019) - Users in focus: Memory consumers in academic research to popular representations of war history - Memory Studies Association Conference
- Pieter Heede (2018) - Games and sensitive history/histories of mass violence: towards a 'liminal' perspective? - Research workshop 'Playing Memory' (Utrecht Forum for Memory Studies / Center for the Study of Digital Games and Play GAP)
- Pieter Heede (2018) - Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur - Research meeting KuFo Research Group for Cultural Studies
- Pieter Heede (2018) - The world's gotta know? Digital games and the violent legacies of the Second World War - Research meeting Department of Political, Historical, Religious and Cultural Studies
- Pieter Heede (2016) - Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games - Symposium 'It's all in the game! Games als onderzoeks- en werkgebied voor historici' (Jonge Historici, ESHCC en Erasmus Trustfonds)
- Pieter Heede (2016) - Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed - Seminar 'Digitaal herinneren in de Stad' (ERMeCC, Erasmus Trustfonds)
- Pieter Heede (2016) - Video Games of War. Exploring 'realism' in the World War II-themed video game 'Brothers in Arms' - Urban Transformation Conference UTC; Special Conference 'Vital Postwar Cities'
- Pieter Heede (2016) - DataQuest: Modern Warfare. A quantitative content analysis of games about modern wars (1939-present) - DiGRA Dutch Chapter Pitching Event
- P.J.B.J. van den Heede (2016) - The Dean's Award for Multidisciplinary Excellence
Research Internship
- Level
- MA
- Year
- 2021
- Year Level
- MA
- Course Code
- CH4121B
Internship
- Level
- MA
- Year
- 2021
- Year Level
- MA
- Course Code
- CH4143
Religion, Culture and Global Encounters
- Year
- 2021
- Year Level
- BA-2, BA-2
- Course Code
- CH2206
Research Internship
- Level
- MA
- Year
- 2021
- Year Level
- MA
- Course Code
- CH4121
The Public Role of Historians
- Level
- BA-3
- Year
- 2021
- Year Level
- BA-3
- Course Code
- CH3051
History Memory and National Identity
- Year
- 2021
- Year Level
- MA, MA
- Course Code
- CH4134
Dutch History in a Globalizing World
- Year
- 2021
- Year Level
- BA-1, BA-1
- Course Code
- CH1107
History and Social Sciences
- Year
- 2021
- Year Level
- BA-1, BA-1
- Course Code
- CH1106
Master Thesis
- Year
- 2021
- Year Level
- MA, MA
- Course Code
- CH4050