Interaction during a lecture stimulates the learning process in students. Use this quiz in large or small groups to activate the students and to gauge knowledge levels.

Activity goal
Activate prior knowledge | Assess | Exchange knowledge | Recap / Summarize | Reflect
In class | Post class | Pre class
Hybrid | Offline | Online
< 10 minutes| < 30 minutes
Group size
Small | Medium | Large

Shakespeak, Mentimeter, Kahoot, Tricider, Socrative, Slido, Canvas / Feedback Fruits, Catchbox

Step 1

Consider the objective of the quiz, e.g. activate prior knowledge or test understanding. 

Step 2

Check the Variations and Tools and Materials sections below to determine which tool(s) you will use to run the quiz.

Step 3

Come up with several multiple-choice or open questions that you want to ask. 

Step 4

Use the students’ answers to guide them further in the learning process or tailor your presentation to these.


  • When you use the quiz depends on the quiz objective. You conduct a prior knowledge test at the start of a lecture and a knowledge check during or at the end.
  • You can use polling tools such as Mentimeter, Kahoot or Tricider to collect the answers, and you can also present the questions and answers on the screen. 
  • Chatbomb: Teacher Tatjana Fincke of the be Amsterdam University of Applied Science - HBO-ICT, came up with a way to prevent students from being influenced by the answers of others when answering a question. She asks the students to write their answers in the chat, but not to hit 'send' yet. Next, she gives them a GO and the students then all hit send at once, causing the answers to come in all at once. She then follows up on individual names.
  • Use video questions for more variety. Pose open questions or multiple choice questions on the video timeline. Students answer the questions and can share their answers with the lecturer and fellow students.
  • If you want to activate students during a lecture and make sure that as many students participate as possible, try throwing a Catchbox in the room. Whoever catches the foam cube with the microphone answers the question and can throw this to another student to answer the next question.  

Consider the tools and materials mentioned here as suggestions. In many cases it’s possible to use alternative tools. Please turn to the Learning & Innovation team of your faculty (EUR or EMC) first to see which online and offline tools are available and how to apply them.


  • Just some applications you could use for Quizzing: Shakespeak, Mentimeter, Kahoot, Tricider, Socrative, Slido, Canvas / Feedback Fruits
  • For video questioning you can upload your video to Panopto or refer to YouTube or Vimeo. 
  • The Learning & Innovation Team of your faculty can help you arranging a Catchbox. 

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