Quizzing

Interaction during a lecture stimulates the learning process in students. But this isn’t always easy, certainly not in large groups. An active moment, such as a quiz, can work well and is also a good way for both lecturer and students to gauge knowledge levels.

Activity goal
Activate prior knowledge |
Assess |
Exchange knowledge |
Recap / Summarize |
Reflect
When
In class |
Post class |
Pre class
Where
Hybrid |
Offline |
Online
Duration
< 10 minutes |
< 30 minutes
Group size
Small |
Medium |
Large
Materials

Shakespeak, Mentimeter, Kahoot, Tricider, Socrative, Slido, Canvas / Feedback Fruits, Catchbox

Step 1

Consider the objective of the quiz, e.g. activate prior knowledge or test understanding. 

Step 2

Check the Variations and Tools and Materials sections below to determine which tool(s) you will use to run the quiz.

Step 3

Come up with several multiple-choice or open questions that you want to ask. 

Step 4

Use the students’ answers to guide them further in the learning process or tailor your presentation to these.

  • Tips

    • When you use the quiz depends on the quiz objective. You conduct a prior knowledge test at the start of a lecture and a knowledge check during or at the end.
    • You can use polling tools such as Mentimeter, Kahoot or Tricider to collect the answers, and you can also present the questions and answers on the screen. 
    • Use video questions for more variety. Pose open questions or multiple choice questions on the video timeline. Students answer the questions and can share their answers with the lecturer and fellow students.
    • If you want to activate students during a lecture and make sure that as many students participate as possible, try throwing a catchbox in the room. Whoever catches the foam cube with the microphone answers the question and can throw this to another student to answer the next question.  


     

  • Consider the tools and materials mentioned here as suggestions. In many cases it’s possible to use alternative tools. Please turn to the Learning & Innovation team of your faculty (EUR or EMC) first to see which online and offline tools are available and how to apply them.

    Just some applications you could use for Quizzing: Shakespeak, Mentimeter, Kahoot, Tricider, Socrative, Slido, Canvas / Feedback Fruits

    • For video questioning you can upload your video to Panopto or refer to YouTube or Vimeo. 
    • The Learning & Innovation Team of your faculty can helkp you arranging a Catchbox.