prof.dr. (Jeroen) J Jansz

prof.dr. (Jeroen) J Jansz
Full professor Erasmus School of History, Culture and Communication Department of Media and Communication
Location
Burg. Oudlaan 50, Rotterdam
Email
jansz@eshcc.eur.nl
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Prof. dr. Jeroen Jansz is Academic Director of the Community for Learning & Innovation and Full Professor of Communication and Media at Erasmus University Rotterdam.

He holds the Chair of Communication and Media in the Department of Media & Communication. He is a member of the Erasmus Research Centre for Media, Communication, and Culture (ERMeCC). He teaches in IBCoM, the International Bachelor's programme in Communication and Media as well as in the international MA Media, Culture and Society.

Under his leadership, the Community for Learning & Innovation developed a rapid response to the challenges of the COVID-19 pandemic, while maintaining CLI's focus on initiating and supporting innovative academic teaching.

His research takes the ubiquity of the Internet as a starting point and aims to understand and explain the changing relations between media consumers and media producers in contemporary participatory culture. This work builds upon his earlier research on interactive entertainment media, in particular video- and computer games. For details about his research and a list of publications see his blog.

In 2016, Mijke Slot and Jeroen Jansz published their MOOC Serious Gaming on the Coursera platform that reached a massive number of participants. The MOOC was updated in 2021.

  • T (Teresa) De La Hera, J (Jeroen) Jansz, JFF Raessens & B (Ben) Schouten (2021) - Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: - doi: 10.5117/9789463728805 - Amsterdam University Press
  • Jeroen Jansz, Mijke Slot & S Tol (2011) - Creativiteit in online werelden. Een onderzoek naar online creatieve productie door tieners - ERMeCC

  • T (Teresa) De La Hera, J (Jeroen) Jansz, J (Joost) Raessens & B (Ben) Schouten (2021) - Persuasive Gaming in Context - doi: 10.2307/j.ctv1hw3z1d - Amsterdam University Press

  • Anne Eldik, Julia Kneer, Roel Lutkenhaus & Jeroen Jansz (2020) - Influencers & the Super-Diverse City: Expressions of urban identity in local influencers’ YouTube content
  • Anne Eldik, Julia Kneer & Jeroen Jansz (2019) - Online in the City: Young people's social media use and it's relation to a sense of belonging to the (super-diverse) city
  • Anne Eldik, Julia Kneer & Jeroen Jansz (2018) - Empowering Children through Media
  • Julia Kneer, Jeroen Jansz & M Bas (2017) - Creating a game for smokers and applying new methods to test its effectiveness
  • JLD Neys & Jeroen Jansz (2014) - Media practices that empower. Understanding political remix videos and their relation to civic engagement.
  • Jeroen Jansz & Mijke Slot (2014) - The online creativity of Dutch teens: between consuming and empowering
  • RS Jacobs, C Spiekerman-Roberts & Jeroen Jansz (2014) - The persuasive properties of games for change. A case based analysis
  • Lela Mosemghvdlishvili & Jeroen Jansz (2014) - How free and open is Google's Android? An analysis into differences in open source code development for mobiles.

  • Anne Eldik, Julia Kneer, Roel Lutkenhaus & Jeroen Jansz (2020) - #010 #mijnstad: De rol van sociale media en influencers in het leven van jongeren in de stad

  • Jeroen Jansz (2009) - Participating Media Audiences2.1 - Erasmus Research Centre for Media, Communication and Culture (ERMeCC)

  • Joep Hofhuis & Jeroen Jansz (2019) - Longitudinal development of multicultural personality in an international university program
  • Lei Yang, Y Mao & Jeroen Jansz (2019) - Health Information Related to Cardiovascular Diseases and Cardiovascular Risk Factors in Television Health Programs in China
  • Pieter Heede, Kees Ribbens & Jeroen Jansz (2018) - Wolfenstein, Call of Duty and the limits of historical play? A study on how players reflect on ludonarrative imaginations of the Holocaust
  • Pieter Heede, Kees Ribbens & Jeroen Jansz (2018) - No one is ever ready for something like this. A critical assessment of ludonarrative imaginations of the Holocaust in digital entertainment games
  • Lei Yang, Y Mao & Jeroen Jansz (2018) - Chinese Hui Minority People’s Needs in Obtaining Health Information about Cardiovascular Diseases
  • Roel Lutkenhaus, Jeroen Jansz & Martine Bouman (2018) - Towards Spreadable Entertainment-Education: How Transmedia Storytelling and Social Influencers Contribute to Effective Health Interventions
  • Lei Yang, Y Mao & Jeroen Jansz (2018) - Chinese Hui Minority People’s Needs in Obtaining Health Information About Cardiovascular Diseases
  • Anne Eldik & Jeroen Jansz (2018) - Settling in using Social Media: The role of social media during international students’ freshmen year in the Netherlands
  • Lei Yang, Y Mao & Jeroen Jansz (2017) - Chinese Hui Minority People’s Access and Usage of Cardio-Vascular Diseases Health Information from Different Channels
  • Pieter Heede, Kees Ribbens & Jeroen Jansz (2017) - Relive the Brutal Battles of World War II!: A qualitative analysis of promotional materials surrounding World War II-themed digital games
  • RS Jacobs, Jeroen Jansz & Julia Kneer (2016) - A Validation-Oriented Approach to Persuasive Games
  • Pieter Heede, Kees Ribbens & Jeroen Jansz (2016) - Experience World War II like never before! A systematic content analysis of promotional materials surrounding World War II-themed digital games
  • RS Jacobs & Jeroen Jansz (2016) - A Validation-Oriented Approach to Persuasive Gaming
  • Jeroen Jansz (2015) - Full Speed Ahead!? The Different Speeds of Game Design and Game Research
  • Jeroen Jansz & A H Fisher (2015) - Embodied emotions in playing digital (entertainment) games
  • Jeroen Jansz & RS Jacobs (2015) - The persuasive properties of games for change. A case based analysis
  • Jeroen Jansz (2015) - Introduction: the Why and How of Games for Social Change
  • J Engelhardt & Jeroen Jansz (2014) - Challenging humanitarian communication. Exploring Kony 2014
  • JLD Neys & Jeroen Jansz (2014) - Political Remix Videos and civic engagement: Creating and watching critical content to engage with political matters and civic issues.
  • MH Schols & Jeroen Jansz (2014) - Determinants of youth online political participation in the Netherlands
  • JLD Neys & Jeroen Jansz (2014) - Facilitating (behavioral) change with serious games: A first attempt at theorizing the field
  • J Engelhardt, S Himmit & Jeroen Jansz (2013) - Regarding the pain of others: The role of victim representation in compassionate responses to mediated suffering
  • Jeroen Jansz & J Engelhardt (2013) - Media and Emotions: Western audiences in the face of mediated distant suffering
  • Lela Mosemghvdlishvili & Jeroen Jansz (2013) - An Analytical Model for Analyzing Software Development: linking negotiability of technology with user participation
  • J Engelhardt & Jeroen Jansz (2013) - Facing the mediated pain of others. New directions for the empirical study of audiences of distant suffering
  • Jeroen Jansz, Mijke Slot, RR Verstraeten & S Tol (2013) - Everyday creativity: online creative production by teenagers in the Netherlands
  • MH Schols, J Haan & Jeroen Jansz (2013) - Teenagers' internet use and the relationship with their parents
  • Lela Mosemghvdlishvili & Jeroen Jansz (2013) - Understanding the backbone of technology: a conceptual model to research Code
  • J Engelhardt & Jeroen Jansz (2013) - Caring for distant victims of violent conflict: An empirical investigation of the significance of Kony2012
  • Lela Mosemghvdlishvili & Jeroen Jansz (2013) - “Free your” “most open” Android: critical analysis of discourses on Android
  • J Engelhardt & Jeroen Jansz (2013) - Facing mediated distant suffering: a first step towards an empirical framework
  • MH Schols, J de Haan & Jeroen Jansz (2013) - Internetgebruik en betrokkenheid bij de politiek
  • MH Schols, J de Haan & Jeroen Jansz (2012) - Teenagers' internet use and the relation with their parents: A resource theory approach
  • J Engelhardt & Jeroen Jansz (2012) - Western audiences in the face of distant suffering. A call to bring moral psychology to the table.
  • JLD Neys, J van Looy, F de Grove & Jeroen Jansz (2012) - Poverty is not a game: Behavioral changes and long term effects after playing PING
  • JLD Neys, J van Looy, F de Grove & Jeroen Jansz (2012) - Poverty is not a game: Behavioral changes and long term effects after playing PING
  • Jeroen Jansz & JLD Neys (2011) - Political Internet games: engaging an audience
  • Jeroen Jansz, JLD Neys, J van Looy & F de Grove (2011) - Playing in School or at Home? An Exploration of the Effects of Context on Education Game Experience
  • Jeroen Jansz & Peter Nikken (2011) - Parental mediation of young children's internet use
  • Jeroen Jansz (2011) - Embodied emotions in interactive entertainment
  • Jeroen Jansz, JLD Neys & ESH Tan (2011) - Exploring Persistence in Gaming: The Role of Self-Determination and Social Identity
  • Jeroen Jansz, Mijke Slot & S Tol (2011) - Creativiteit in online virtuele werelden
  • Jeroen Jansz (2010) - Playing out identities and emotions
  • JLD Neys & Jeroen Jansz (2010) - Political and social video mash-ups: Creating new critical readings with old material
  • EA van Reijmersdal & Jeroen Jansz (2010) - The Effects of Brand Placement in an Online Game for Girls
  • JLD Neys, Jeroen Jansz & E Tan (2010) - To persevere is to save the world: Exploring Expertise in Gaming - doi: 10.1145/1823818.1823831
  • JLD Neys, Jeroen Jansz & E Tan (2010) - Exploring Expertise in Gaming: A Self-Determination Approach
  • Jeroen Jansz & J Theodorsen (2009) - Modding videogames on Web2.0. An exploration of motives for publishing user created content
  • JLD Neys & Jeroen Jansz (2009) - Political Internet games: engaging an audience
  • P Nikken & Jeroen Jansz (2009) - Playing restricted video games: Relations with game ratings and parental mediation
  • Jeroen Jansz & J Theodorsen (2009) - Modding videogames on Web2.0. An exploration of motives for publishing user created content
  • Lela Mosemghvdlishvili & Jeroen Jansz (2009) - Framing and praising Allah on YouTube

  • Jeroen Jansz & Lela Mosemghvdlishvili (2011) - Preaching, Negating, and Debating Christianity on YouTube

  • Roel Lutkenhaus, Jeroen Jansz & Martine Bouman (2019) - Tailoring in the digital era: Stimulating dialogues on health topics in collaboration with social media influencers - Etmaal van de Communicatie
  • Roel Lutkenhaus, Jeroen Jansz & Martine Bouman (2018) - Analyzing Conversation Networks on Vaccination: Identifying Communities, Narratives, and Social Influencers for Audience Engagement - ICA's 68thn Annual Conference 2018
  • Roel Lutkenhaus, Jeroen Jansz & Martine Bouman (2018) - Analyzing Conversation Networks: A Procedure to Analyze Online Discussions on Controversial Issues - ICA's 68th Annual Conference 2018
  • Roel Lutkenhaus, Jeroen Jansz & Martine Bouman (2018) - Vaccination: Narratives and Social Infrastructures behind Online Conversations about Vaccination - The 2018 International Social and Behavior Change Communication (SBCC) Summit TM featuring Entertainment Education
  • RS Jacobs, S Werning, Jeroen Jansz & Julia Kneer (2018) - Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective - 24 hours of Communication Science
  • Roel Lutkenhaus, Jeroen Jansz & Martine Bouman (2018) - Vaccination. Narratives and Social Infrastructures behind Online Conversations about Vaccination - Etmaal van de Communicatie 2018
  • RS Jacobs, S Werning, Jeroen Jansz & Julia Kneer (2017) - Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective - Games and Learning Association Conference 2017
  • RS Jacobs & Jeroen Jansz (2017) - Playing Against Abuse: Effects of Procedural and Narrative Persuasive Games - International Communication Association Conference 2017
  • RS Jacobs, Jeroen Jansz & Julia Kneer (2017) - Playing Against Abuse: Effects of Procedural and Narrative Persuasive Games - 24 hours of Communication Science (Etmaal)
  • Roel Lutkenhaus, Jeroen Jansz & Martine Bouman (2017) - The Entertainment-Education in the New Media Landscape - RMeS Winter School
  • Julia Kneer, Jeroen Jansz & M Bas (2017) - Developing and testing a serious games for smokers - 10th Conference of the Media Psychology Division of the DGPs
  • Jeroen Jansz & Mijke Slot (2016) - Let the games begin! A Massive Open Online Course (MOOC) on serious gaming - 6th European Communication Conference (ECREA)
  • Andrea Gudmundsdottir & Jeroen Jansz (2016) - Sexting, Snapchat & Social Norms: Because Everybody is Doing It? - International Communication Association Conference
  • AH (Annabel) Draaijers & Jeroen Jansz (2016) - Adolescents' expectations about their friends' online behavior - International Communication Association Conference
  • RS Jacobs, Jeroen Jansz & T de la Hera Conde-Pumpido (2016) - The Persuasive Properties of Games for Change: A Case-Based Analysis - International Communication Association Preconference 2016: Just Games?
  • RS Jacobs, Jeroen Jansz & T de la Hera Conde-Pumpido (2016) - The Persuasive Properties of Serious Games: A Case-Based Analysis - Etmaal van de Communicatiewetenschap
  • AH (Annabel) Draaijers & Jeroen Jansz (2016) - Adolescents' expectations about their friends' online behavior - Etmaal van de Communicatiewetenschap
  • Andrea Gudmundsdottir & Jeroen Jansz (2016) - Sexting, Snapchat & Social Norms: Because Everybody is Doing It - Etmaal van de Communicatiewetenschap
  • Jeroen Jansz (2015) - Keynote lecture on Persuasive gaming in research and the classroom - CEL Innovation Room
  • RS Jacobs & Jeroen Jansz (2015) - Central, Peripheral, or Both? Toward a methodology for studying elaboration in persuasive games - ECREA Digital Games Research Winter Workshop
  • Jeroen Jansz (2014) - PK20: How to? And why? - Pecha Kucha International Summerschool Games & Play
  • Jeroen Jansz (2014) - Keynote on Persuasive gaming - International Summerschool Games & Play
  • Jeroen Jansz (2014) - Invited lecture on Audiences - ASCoR Graduate School
  • Jeroen Jansz (2013) - Keynote See me... feel me ... the emotional appeal of media - Design & Emotion
  • J Engelhardt, JLD Neys & Jeroen Jansz (2012) - PechaKucha presentation on Kony2012 - Discovery Festival 2012
  • Jeroen Jansz (2012) - Why we play - ICA Preconference It's more than just a game
  • Jeroen Jansz (2011) - De aantrekkingskracht van serious games - Guest Lecture: SBO, WTC
  • Jeroen Jansz (2011) - De effecten van entertainment media - Guest Lecture: Adviescommissie NICAM
  • Jeroen Jansz (2011) - Hoe Games en Gaming Ons Gedrag Bepalen - Guest Lecture: Studium Generale, Erasmus University Rotterdam
  • Jeroen Jansz (2010) - De alledaagse creativiteit van tieners online - Keynote lecture: De Week van de Mediawijsheid, Stroom
  • Jeroen Jansz (2010) - Pathological gaming or plain enthusiasm? - Presentation for PEGI conference
  • Jeroen Jansz (2010) - Jonge spelers en producenten - Keynote lecture: Conference Kinderen en Nieuwe Media, Jaarbeurs
  • Jeroen Jansz (2010) - Wat weten we eigenlijk over de effecten van games? - Lecture Seminar Onderwijsmanagers, Kennisnet
  • Jeroen Jansz (2009) - Spelend communiceren - Presentation: Communicatiekring Rijnland

  • Jeroen Jansz (2012) - Gamen: Fun of Funest - Nationaal Symnposium Brijder Verslavingszorg

  • Jeroen Jansz, Joyce Neys & E.S.H. Tan (2011) - Best Paper Award - Exploring Persistence in Gaming: The Role of Self-Determination and Social Identity

NICAM

Begindatum goedkeuring
december 2018
Einddatum goedkeuring
december 2021
Plaats
HILVERSUM
Beschrijving
Adviescommissie NICAM

Netwerk Mediawijsheid

Begindatum goedkeuring
december 2020
Einddatum goedkeuring
december 2023
Plaats
HILVERSUM
Beschrijving
Voorzitter Wetenschappelijke Raad

Pan European Game Information S.A.

Begindatum goedkeuring
december 2020
Einddatum goedkeuring
december 2023
Plaats
BRUSSEL
Beschrijving
lid Experts group

Pan European Game Information S.A.

Begindatum goedkeuring
december 2020
Einddatum goedkeuring
december 2023
Plaats
BRUSSEL
Beschrijving
Chair Complaints Board PEGI

WODC

Begindatum goedkeuring
mei 2021
Einddatum goedkeuring
december 2021
Plaats
DEN HAAG
Beschrijving
Voorzitter commissie effecten van digitale games

CLICK.nl platform for creative industries

Begindatum goedkeuring
mei 2021
Einddatum goedkeuring
mei 2024
Plaats
EINDHOVEN
Beschrijving
Lidmaatschap Programmaraad

Participating Audiences

Year
2020
Year Level
MA, MA-2
Course Code
CM4205

Introduction to Human Communication

Level
BA-1
Year
2020
Year Level
BA-1
Course Code
CM1001

Master Class

Year
2020
Year Level
MA, MA, MA, MA
Course Code
CM4500

Master Thesis

Level
MA-2
Year
2020
Year Level
MA-2
Course Code
CS5050

Master Thesis

Year
2020
Year Level
MA, MA, MA, MA
Course Code
CM5000

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