prof.dr. (Jeroen) J. Jansz

prof.dr. (Jeroen) J. Jansz
Full Professor Erasmus School of History, Culture and Communication Department of Media and Communication
Location
Erasmus University Rotterdam
Room
M 8-44
Telephone
+31 10 4082453
Email
jansz@eshcc.eur.nl
Back to overview

Profile

Prof. dr. Jeroen Jansz is Full Professor of Communication and Media at Erasmus University Rotterdam.

He holds the Chair of Communication and Media in the Department of…

Prof. dr. Jeroen Jansz is Full Professor of Communication and Media at Erasmus University Rotterdam.

He holds the Chair of Communication and Media in the Department of Media & Communication. He is a member of the Erasmus Research Centre for Media, Communication, and Culture (ERMeCC). He teaches in IBCoM, the International Bachelor's programme in Communication and Media as well as in the international MA Media, Culture and Society.

Jeroen Jansz is the Director of Education of  the ESHCC and member of the School's management team.

His research takes the ubiquity of the Internet as a starting point and aims to understand and explain the changing relations between media consumers and media producers in contemporary participatory culture. This work builds upon his earlier research on interactive entertainment media, in particular video- and computer games. For details about his research and a list of publications see his blog.

In 2016, Mijke Slot and Jeroen Jansz published their MOOC Serious Gaming on the Coursera platform that reached a massive number of participants.

        • J. Jansz, M. Slot & S. Tol (2011). Creativiteit in online werelden. Een onderzoek naar online creatieve productie door tieners. Rotterdam: ERMeCC
        • T. van Rooij, J. Jansz & T. Schoenmakers (2010). Wat weten we over ... games. Een beknopt overzicht van wetenschappelijk onderzoek naar de effecten van het spelen van digitale games. Zoetermeer: Kennisnet
        • R.S. Jacobs, J. Jansz & T. de la Hera Conde-Pumpido (2017). The key features of persuasive games: A model and case analysis. In R. Kowert & T. Quandt (Eds.), New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 (pp. 153-171). Oxford: Routledge
        • J. Jansz & J.L.D. Neys (2015). Online games player characteristics. In R. Mansell (Ed.), International Encyclopedia of Digital Communication & Society (pp. 1-6). Hoboken, New Jersey: Wiley-Blackwell[go to publisher's site]
        • J. Jansz (2015). Playing out identities and emotions. In V. Frissen, S. Lammes, M. de Lange, J. de Mul & J. Raessens (Eds.), Playful identities. The ludification of digital media and cultures (pp. 267-281). Amsterdam: Amsterdam University Press
        • J. von Engelhardt & J. Jansz (2015). Distant Suffering and the Mediation of Humanitarian Disaster. In R.E. Anderson (Ed.), World Suffering and Quality of Life (Social Indicators Research Series, 56) (pp. 75-87). New York City: Springer
        • J. Jansz & T. van Rooij (2012). The perils and pleasures of playing videogames. In W. Stol & R. Leukfeldt (Eds.), Cyber safety: an introduction (pp. 227-238). The Hague: Eleven International Publishing
        • J. Jansz (2011). Preface. In K. Poels & S. Malliet (Eds.), Vice City Virtue: the Moralities of Video Games (pp. 9-14). Leuven: Acco
        • J. Jansz & P. Nikken (2010). Games. In J. de Haan & R. Pijpers (Eds.), Contact! Children and New Media (pp. 29-53). Houten: Bohn Stafleu van Loghum
        • J. Jansz & M. Vosmeer (2009). The unlikely serious gamer. In U. Ritterfeld, M. Cody & P. Vorderer (Eds.), Serious games: Mechanisms and effects (pp. 236-247). London: Routledge/Taylor & Francis Group
        • J. Jansz & L. Revis (2009). Geloven in GodTube.com. In M. Aerts & M. van der Haak (Eds.), Popvirus. Popularisering van cultuur en religie (pp. 34-51). Amsterdam: Aksant
      • J. Jansz (2009). Participating Media Audiences2.1 (2009, november 13). Rotterdam: ERMeCC Erasmus Research Centre for Media, Communication and Culture
        • R.S. Jacobs & J. Jansz (2017, mei 27). Playing Against Abuse: Effects of Procedural and Narrative Persuasive Games. San Diego, International Communication Association Conference 2017.
        • P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2017, januari 26). Relive the Brutal Battles of World War II!: A qualitative analysis of promotional materials surrounding World War II-themed digital games. Tilburg University, Etmaal van de communicatiewetenschap.
        • L. Yang, Y. Mao & J. Jansz (2017, mei 28). Chinese Hui Minority People’s Access and Usage of Cardio-Vascular Diseases Health Information from Different Channels. San Diego, USA, International Communication Association.
        • R.S. Jacobs, J. Jansz & J. Kneer (2017, januari 27). Playing Against Abuse: Effects of Procedural and Narrative Persuasive Games. Tilburg, 24 hours of Communication Science (Etmaal).
        • R.S. Jacobs, S. Werning, J. Jansz & J. Kneer (2017, december 7). Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective. Lisbon, Games and Learning Association Conference 2017.
        • A.H. Draaijers & J. Jansz (2016, februari 4). Adolescents' expectations about their friends' online behavior. Amsterdam, Etmaal van de Communicatiewetenschap.
        • A.H. Draaijers & J. Jansz (2016, juni 10). Adolescents' expectations about their friends' online behavior. Fukuoka, International Communication Association Conference.
        • R.S. Jacobs & J. Jansz (2016, juni 10). A Validation-Oriented Approach to Persuasive Gaming. Fukuoka, International Communication Association Conference 2016.
        • J. Jansz (2015, december 18). Keynote lecture on Persuasive gaming in research and the classroom. EUR/TU Delft/UL, CEL Innovation Room.
        • R.S. Jacobs & J. Jansz (2015, december 11). Central, Peripheral, or Both? Toward a methodology for studying elaboration in persuasive games. Ghent, Belgium, ECREA Digital Games Research Winter Workshop.
        • J. Jansz (2014, april 16). Invited lecture on Audiences. UvA, Amsterdam, ASCoR Graduate School.
        • J. Jansz (2014, augustus 26). PK20: How to? And why? onbekend, Pecha Kucha International Summerschool Games & Play.
        • J. Jansz (2014, augustus 26). Keynote on Persuasive gaming. Utrecht, International Summerschool Games & Play.
        • J. Jansz (2013, november 22). Keynote See me... feel me ... the emotional appeal of media. Waag Society, Amsterdam, Design & Emotion.
        • J. Jansz (2012, mei 1). Why we play. Phoenix, USA, ICA Preconference It's more than just a game.
        • J. von Engelhardt, J.L.D. Neys & J. Jansz (2012, september 28). PechaKucha presentation on Kony2012. Rotterdam, The Netherlands, Discovery Festival 2012.
        • J. Jansz (2012, november 22). Gamen: Fun of Funest. Amersfoort, Nationaal Symnposium Brijder Verslavingszorg.
        • J. Jansz, R.S. Jacobs & C.C. Spiekerman-Roberts (2014, mei 24). Tweet, chat, like and drive. Rotterdam, Erasmus Campus Festival.
        • J. Jansz (2014, november 25). Aandacht is de nieuwe olie; het gebruiken van 'nieuwe' media in een campagne. Emmauscollege, Rotterdam, Interactief gastcollege.
        • J. Jansz (2012, september 1). De aantrekkingskracht van games. Apeldoorn, Belastingdienst, Week van de Inspiratie.
        • J. Jansz (2012, oktober 1). Supernormale prikkels in de media. Studium Generale TU Eindhoven & Boerhaavemuseum Leiden, National Project 'De Meeuwen van Tinbergen'.
        • J. Jansz (2011, juni 23). De effecten van entertainment media. Hilversum, Guest Lecture: Adviescommissie NICAM.
        • J. Jansz (2011, april 20). Hoe Games en Gaming Ons Gedrag Bepalen. Rotterdam, Guest Lecture: Studium Generale, Erasmus University Rotterdam.
        • J. Jansz (2011, december 15). De aantrekkingskracht van serious games. Rotterdam, Guest Lecture: SBO, WTC.
        • J. Jansz (2010, september 29). Jonge spelers en producenten. Utrecht, Keynote lecture: Conference Kinderen en Nieuwe Media, Jaarbeurs.
        • J. Jansz (2010, november 30). De alledaagse creativiteit van tieners online. Rotterdam, Keynote lecture: De Week van de Mediawijsheid, Stroom.
        • J. Jansz (2010, juli 1). Wat weten we eigenlijk over de effecten van games? Zoetermeer, Lecture Seminar Onderwijsmanagers, Kennisnet.
        • J. Jansz (2010, november 3). Pathological gaming or plain enthusiasm? St. Julian's, Presentation for PEGI conference.
        • J. Jansz (2009, februari 11). Spelend communiceren. Leiden, Presentation: Communicatiekring Rijnland.
        • J. Jansz & J.L.D. Neys (2011). Political Internet games: engaging an audience. Future and Reality of Gaming (FROG) conference: Vienna (2011, oktober 21 - 2011, oktober 23).
        • J. Jansz (2011). Embodied emotions in interactive entertainment. International Society for Research on Emotions conference: Kyoto (2011, juli 25 - 2011, juli 29).
        • J. Jansz & P. Nikken (2011). Parental mediation of young children's internet use. EU Kids Online Conference: London (2011, september 22 - 2011, september 23).
        • J. Jansz, M. Slot & S. Tol (2011). Creativiteit in online virtuele werelden. Etmaal van de Communicatiewetenschap: Enschede (2011, januari 24 - 2011, januari 25).
        • J. Jansz & L. Mosemghvdlishvili (2011). Preaching, Negating, and Debating Christianity on YouTube. 61th International Communication Association (ICA) Conference: Boston (2011, mei 26 - 2011, mei 31).
        • J. Jansz, J.L.D. Neys & E.S.H. Tan (2011). Exploring Persistence in Gaming: The Role of Self-Determination and Social Identity. 61th International Communication Association (ICA) Conference: Boston (2011, mei 26 - 2011, mei 31).
        • J. Jansz, J.L.D. Neys, J. van Looy & F. de Grove (2011). Playing in School or at Home? An Exploration of the Effects of Context on Education Game Experience. 5th European Conference on Games Based Learning: Athene (2011, oktober 19 - 2011, oktober 21).
        • E.A. van Reijmersdal & J. Jansz (2010). The Effects of Brand Placement in an Online Game for Girls. ECREA's 3rd European Communication Conference: Hamburg (2010, oktober 12 - 2010, oktober 15).
        • J.L.D. Neys, J. Jansz & E. Tan (2010). Exploring Expertise in Gaming: A Self-Determination Approach. The Fourth International SDT Conference: Gent (2010, mei 13 - 2010, mei 16).
        • J.L.D. Neys, J. Jansz & E. Tan (2010). To persevere is to save the world: Exploring Expertise in Gaming. Fun and Games Conference: Leuven (2010, september 15 - 2010, september 17).
        • J.L.D. Neys & J. Jansz (2010). Political and social video mash-ups: Creating new critical readings with old material. DIY Citizenship Conference: Toronto (2010, november 12 - 2010, november 14).
        • J. Jansz (2010). Playing out identities and emotions. International Conference Homo Ludens 2.0: Utrecht (2010, november 17 - 2010, november 18).
        • L. Mosemghvdlishvili & J. Jansz (2009). Framing and praising Allah on YouTube. Etmaal van de Communicatiewetenschap: Nijmegen (2009, februari 12 - 2009, februari 13).
        • J. Jansz & J. Theodorsen (2009). Modding videogames on Web2.0. An exploration of motives for publishing user created content. Etmaal van de Communicatiewetenschap: Nijmegen (2009, februari 12 - 2009, februari 13).
        • J. Jansz & J. Theodorsen (2009). Modding videogames on Web2.0. An exploration of motives for publishing user created content. 59th International Communication Association (ICA) Conference: Chicago (2009, juni 20 - 2009, juni 25).
        • J.L.D. Neys & J. Jansz (2009). Political Internet games: engaging an audience. 59th International Communication Association (ICA) Conference: Chicago (2009, juni 20 - 2009, juni 25).
        • P. Nikken & J. Jansz (2009). Playing restricted video games: Relations with game ratings and parental mediation. EU Kids Online Conference: London (2009, juni 6 - 2009, juni 12).
        • J. Kneer, J. Jansz & M. Bas (2017). Develping and testing a serious games for smokers. 10th Conference of the Media Psychology Division of the DGPs: Landau, Germany.
        • J. Kneer, J. Jansz & M. Bas (2017). Creating a game for smokers and applying new methods to test its effectiveness. Etmaal2017: Tilburg, the Netherlands.
        • R.S. Jacobs, J. Jansz & J. Kneer (2016). A Validation-Oriented Approach to Persuasive Games. 6th European Communication Conference (ECREA): Prague (2016, november 10).
        • J. Jansz (2015). Introduction: the Why and How of Games for Social Change. Etmaal van de Communicatiewetenschappen: Antwerpen (2015, februari 2).
        • J. Jansz (2015). Full Speed Ahead!? The Different Speeds of Game Design and Game Research. ICA conference: San Juan, Puerto Rico (2015, mei 24).
        • J. Jansz & A.H. Fisher (2015). Embodied emotions in playing digital (entertainment) games. ICA Game Studies preconference 'Gaming Bodies': San Juan, Puerto Rico (2015, mei 21).
        • J. Jansz & R.S. Jacobs (2015). The persuasive properties of games for change. A case based analysis. Digital Games Research Association Conference 2015: Lüneburg, Germany (2015, mei 15).
        • J. Jansz, M. Slot, R.R. Verstraeten & S. Tol (2014). Everyday creativity: online creative production by teenagers in the Netherlands. ICA Annual Conference: London (2013, juni 17 - 2013, juni 21).
        • L. Mosemghvdlishvili & J. Jansz (2014). How free and open is Google's Android? An analysis into differences in open source code development for mobiles. IAMCR: Hyderabad, India (2014, juli 15 - 2014, juli 19).
        • R.S. Jacobs, C. Spiekerman-Roberts & J. Jansz (2014). The persuasive properties of games for change. A case based analysis. ECREA preconference TWG Game Studies: Lisbon (2014, november 11 - 2014, november 11).
        • J. Jansz & M. Slot (2014). The online creativity of Dutch teens: between consuming and empowering. ECREA conference: Lisbon (2014, november 11 - 2014, november 15).
        • J.L.D. Neys & J. Jansz (2014). Media practices that empower. Understanding political remix videos and their relation to civic engagement. ECREA conference: Lisbon (2014, november 11 - 2014, november 15).
        • M.H. Schols & J. Jansz (2014). Determinants of youth online political participation in the Netherlands. ICA 2014 annual conference: Seattle (2014, mei 22 - 2014, mei 26).
        • J.L.D. Neys & J. Jansz (2014). Facilitating (behavioral) change with serious games: A first attempt at theorizing the field. Etmaal voor de Communicatiewetenschap: Wageningen (2014, februari 3 - 2014, februari 4).
        • J. von Engelhardt & J. Jansz (2014). Challenging humanitarian communication. Exploring Kony 2014. Cultural Studies Crossroads Conference: Tampere, Finland (2014, juli 4 - 2014, juli 7).
        • J.L.D. Neys & J. Jansz (2014). Political Remix Videos and civic engagement: Creating and watching critical content to engage with political matters and civic issues. Civic political engagement and public spheres in the new digital era: Paris (2014, juni 24 - 2014, juni 27).
        • L. Mosemghvdlishvili & J. Jansz (2013). Understanding the backbone of technology: a conceptual model to research Code. ICA Annual Conference: London (2013, juni 13 - 2013, juni 17).
        • L. Mosemghvdlishvili & J. Jansz (2013). “Free your” “most open” Android: critical analysis of discourses on Android. Etmaal van de Communicatiewetenschap: Rotterdam (2013, februari 7 - 2013, februari 8).
        • J. von Engelhardt & J. Jansz (2013). Facing the mediated pain of others. New directions for the empirical study of audiences of distant suffering. International Communication Association Conference: London, UK (2013, juni 17 - 2013, juni 21).
        • J. Jansz & J. von Engelhardt (2013). Media and Emotions: Western audiences in the face of mediated distant suffering. Conference: International Society for Research on Emotions: Berkeley (2013, augustus 3 - 2013, augustus 5).
        • M.H. Schols, J. de Haan & J. Jansz (2013). Internetgebruik en betrokkenheid bij de politiek. Etmaal van de Communicatiewetenschap: Rotterdam (2013, februari 7 - 2013, februari 8).
        • J. von Engelhardt & J. Jansz (2013). Caring for distant victims of violent conflict: An empirical investigation of the significance of Kony2012. Media, War & Conflict Fifth Anniversary Conference: London (2013, april 11 - 2013, april 12).
        • J. von Engelhardt & J. Jansz (2013). Facing mediated distant suffering: a first step towards an empirical framework. Etmaal voor de Communicatiewetenschap: Rotterdam, The Netherlands (2013, februari 7 - 2013, februari 8).
        • J. von Engelhardt, S. Himmit & J. Jansz (2013). Regarding the pain of others: The role of victim representation in compassionate responses to mediated suffering. European Communication Conference: Istanbul, Turkey (2013, oktober 24 - 2013, oktober 27).
        • M.H. Schols, J. de Haan & J. Jansz (2013). Teenagers' internet use and the relationship with their parents. ICA Annual Conference 2013: London (2013, juni 17 - 2013, juni 21).
        • L. Mosemghvdlishvili & J. Jansz (2013). An Analytical Model for Analyzing Software Development: linking negotiability of technology with user participation. IAMCR Annual Conference: Durban (2013, juli 15 - 2013, juli 19).
        • J.L.D. Neys, J. van Looy, F. de Grove & J. Jansz (2012). Poverty is not a game: Behavioral changes and long term effects after playing PING. Etmaal van de Communicatiewetenschap: Leuven, Belgium (2012, februari 9 - 2012, februari 10).
        • J.L.D. Neys, J. van Looy, F. de Grove & J. Jansz (2012). Poverty is not a game: Behavioral changes and long term effects after playing PING. 62th International Communication Association (ICA) Conference: Phoenix, USA (2012, mei 25 - 2012, mei 27).
        • J. von Engelhardt & J. Jansz (2012). Western audiences in the face of distant suffering. A call to bring moral psychology to the table. International Association for Media and Communication Research: Durban, South Africa (2012, juli 15 - 2012, juli 19).
        • M.H. Schols, J. de Haan & J. Jansz (2012). Teenagers' internet use and the relation with their parents: A resource theory approach. ECREA conference 2012: Istanbul (2012, oktober 24 - 2012, oktober 27).
      • J. Jansz, S. Niederer & E. Schuurmans (2017). The Human Touch. In B. Ahsmann et al. (Ed.), Kennis- en Innovatie Agenda voor de Creatieve Industrie 2018-2021. Eindhoven: CLICKNL
      • J.L.D. Neys, E.S.H. Tan & J. Jansz (2011). Best Paper Award - Exploring Persistence in Gaming: The Role of Self-Determination and Social Identity. 61st Conference International Communication Association (ICA): Boston (2011, mei 25 - 2011, mei 30). Overig.
  • e-Sportbond i.o.

    Start Date
    Jan/2009
    End Date
    Is current
    Place
    ENSCHEDE
    Description
    Raad van Advies
    Specialty
    Media

    Pan European Game Information

    Start Date
    Nov/2012
    End Date
    Is current
    Place
    BRUSSEL
    Description
    lid Experts group
    Specialty
    Media

    Pan European Game Information S.A.

    Start Date
    Nov/2009
    End Date
    Is current
    Place
    BRUSSEL
    Description
    Complaints Board PEGI
    Specialty
    Media

    Stichting Mijn Kind Online

    Start Date
    Jan/2010
    End Date
    Is current
    Place
    DEN HAAG
    Specialty
    Media
  • Full Professor

    University
    Erasmus University Rotterdam
    School
    Erasmus School of History, Culture and Communication
    Department
    Department of Media and Communication
    Country
    Nederland
    Telephone
    +31 10 4082453

Address

Visiting address

Burg. Oudlaan 50 3062 PA Rotterdam

Postal address

Postbus 1738 3000 DR Rotterdam