
- Location
- Burg. Oudlaan 50, Rotterdam
- Room
- M6-32
- Telephone
- 0104081347
- vandenheede@eshcc.eur.nl
More information
Profile
Pieter Van den Heede is a lecturer and researcher at the Department of History at Erasmus University Rotterdam.
In his research, he primarily focuses on the study of historical culture (how people in past and present relate to the past), history didactics, public history and other forms of meta-reflection on history as a scholarly discipline. In addition, he is interested in the study of the Second World War.
In his dissertation 'Engaging with the Second World War through Digital Gaming' (2021), Pieter studied how digital entertainment games such as Call of Duty represent the war and the Holocaust in particular, and how players reflect on playing these games. The PhD project was part of the broader Research Excellence Initiative (REI) ‘War! Popular Culture and European Heritage of Major Armed Conflicts’ (project leader Prof. Maria Grever) (2015-present). This interdisciplinary project aims to examine how the heritage of modern war history is represented and appropriated in contemporary popular culture, and which modifications or additions can be advised to harmonize these appropriations with the requirements and principles of democratic historical and civic education. Pieter's PhD project was embedded at both the Center for Historical Culture (CHC) of the ESHCC History Department, and the Erasmus Research Center for Media, Commmunication and Culture (ERMeCC).
Pieter teaches courses on the philosophy of history, historical culture and public history. He considers teaching to be one of his great joys in life.
- P.J.B.J. van den Heede, P. Mannak & D. Leeuwen (2020). Gamen in de klas: een update van de onvoltooide verleden tijd. Kleio: Tijdschrift van de Vereniging van Geschiedenisleraren in Nederland, 61 (3), 14-17.
- P.J.B.J. van den Heede (2020). Beleef het verleden! Gaming en de ludieke historische openbaring. Groniek. Onafhankelijk Gronings Historisch Studentenblad, 225 (4), 443-450. doi: 10.21827/groniek.225.37286
- P.J.B.J. van den Heede (2020). ‘Experience the Second World War like never before!’ Game paratextuality between transnational branding and informal learning. Journal for the Study of Education and Development, 43 (3), 606-651. doi: 10.1080/02103702.2020.1771964
- P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2017). Replaying Today’s Wars? A Study of the Conceptualization of Post-1989 Conflict in Digital “War” Games. International Journal of Politics, Culture and Society, 31 (3), 229-250. doi: 10.1007/s10767-017-9267-5 [go to publisher's site]
- P.J.B. Van den Heede (2015). Historisch geweld in real-time. De voorstelling van de Tweede Wereldoorlog in first person shooter-games. Tijdschrift voor Geschiedenis (print), 128 (1), 93-108. doi: 10.5117/TVGESCH2015.1.HEED
- P.J.B.J. van den Heede (2018). De 'Beste Oorlog Ooit' herbeleven? De verbeelding van de Tweede Wereldoorlog in digitale entertainment games. In A.A. van Stipriaan Luïscius, G Oonk & S.K. Manickam (Eds.), History@Erasmus: History of Encounters (pp. 112-115). Rotterdam: Erasmus School of History, Culture and Communication (ESHCC)
- P.J.B.J. van den Heede (2020). Gaming. In V Agnew, J Lamb & J Tomann (Eds.), The Routledge Handbook of Reenactment Studies: Key Terms in the Field (Routledge Handbooks) (pp. 84-88). London and New York: Routledge doi: 10.4324/9780429445637
- P.J.B.J. van den Heede (2020). Book Review: Respawn: Gamers, Hackers, and Technogenic Life by Colin Milburn. [Bespreking van het boek Respawn: Gamers, Hackers, and Technogenic Life]. Technology and Culture, 61, 1250-1252. doi: 10.1353/tech.2020.0143
- P.J.B. Van den Heede (2017). Book Review: The Post-9/11 Video Game: A Critical Examination. [Bespreking van het boek The Post-9/11 Video Game: A Critical Examination]. Press Start, 4, 65-68.
- P.J.B.J. van den Heede (2020, november 20). Towards Productive Moments of Historical Revelation. Online, Panel Discussion: Playing the Holocaust - Part I.
- L. Zurne, S.R. Driessen, L.T. Slegtenhorst & P.J.B. Van den Heede (2019, juni 28). Users in focus: Memory consumers in academic research to popular representations of war history. Madrid, Memory Studies Association Conference.
- P.J.B. Van den Heede (2018, april 28). Livin' in a Nazi-infested world. Analyzing the ludic imagination of wartime occupation in the game The Saboteur. Karlstad University, Research meeting KuFo Research Group for Cultural Studies.
- P.J.B. Van den Heede (2016, juni 16). Reliving the 'greatest war ever'? De voorstelling van WOII in digitale games. Erasmus Universiteit Rotterdam, Symposium 'It's all in the game! Games als onderzoeks- en werkgebied voor historici' (Jonge Historici, ESHCC en Erasmus Trustfonds).
- P.J.B. Van den Heede (2018, juni 28). Games and sensitive history/histories of mass violence: towards a 'liminal' perspective? Utrecht University, Research workshop 'Playing Memory' (Utrecht Forum for Memory Studies / Center for the Study of Digital Games and Play GAP).
- P.J.B. Van den Heede (2018, april 19). The world's gotta know? Digital games and the violent legacies of the Second World War. Karlstad University, Research meeting Department of Political, Historical, Religious and Cultural Studies.
- P.J.B. Van den Heede (2016, juni 10). Spelen met het verleden? Digital games en (stedelijk) cultureel erfgoed. Erasmus Universiteit Rotterdam, Seminar 'Digitaal herinneren in de Stad' (ERMeCC, Erasmus Trustfonds).
- P.J.B. Van den Heede (2016, april 28). DataQuest: Modern Warfare. A quantitative content analysis of games about modern wars (1939-present). Utrecht University, DiGRA Dutch Chapter Pitching Event.
- P.J.B. Van den Heede (2016, mei 17). Video Games of War. Exploring 'realism' in the World War II-themed video game 'Brothers in Arms'. De Doelen Conference Building, Rotterdam, Urban Transformation Conference UTC; Special Conference 'Vital Postwar Cities'.
- P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2018). No one is ever ready for something like this. A critical assessment of ludonarrative imaginations of the Holocaust in digital entertainment games. Workshop 'WAR/GAME: Ludic Expressions of Violent Conflict', CEEGS Conference 'Ludic Expressions': Prague (2018, oktober 11).
- P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2018). Wolfenstein, Call of Duty and the limits of historical play? A study on how players reflect on ludonarrative imaginations of the Holocaust. DiGRA Nordic Conference: Subversion, Transgression, and Controversy in Play: Bergen, Norway (2018, november 30).
- P.J.B. Van den Heede (2017). Replaying war-time occupation? Towards a 'liminal' experience in digital games about World War II. EHRI Workshop: Engaging New Generations. The Holocaust and Knowledge Dissemination in the Digital Age: NIOD Institute for War, Holocaust and Genocide Studies (2017, november 9).
- P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2017). Relive the Brutal Battles of World War II!: A qualitative analysis of promotional materials surrounding World War II-themed digital games. Etmaal van de communicatiewetenschap: Tilburg University (2017, januari 26).
- P.J.B. Van den Heede (2016). Playing the 'Good War'? World War II-themed digital games and their (narrative) perspectives on perpetratorship. Conference 'Narratives of War': Huizinga Institute, Amsterdam University (2016, februari 25).
- P.J.B. Van den Heede, C.R. Ribbens & J. Jansz (2016). Experience World War II like never before! A systematic content analysis of promotional materials surrounding World War II-themed digital games. 6th European Communication Conference (ECREA): Mediated (Dis) Continuities: Contesting Pasts, Presents and Futures: Prague (2016, november 10).
- P.J.B. Van den Heede (2015). Recounting alternate histories. Towards a method for studying the After Action Reports in Hearts of Iron III. ECREA Digital Games Research Winter Workshop: Ghent (2015, december 11).
- P.J.B. Van den Heede (2015). Experiencing war through play? Digital games about modern wars (1939 – present). International kick-off meeting Research Excellence Initiative Programme 'War! Popular Culture and European Heritage of Major Armed Conflicts: Erasmus University Rotterdam (2015, oktober 30).
- P.J.B. Van den Heede (2013). World War II Revisited. Travelling through time and space in historical FPS-games. 'Rhetoric as equipment for living'-conference, section meeting DiGRA Flanders: Ghent (2013, mei 23).
- P.J.B. Van den Heede (2012). Medal of Honor ontleed. De voorstelling van de Wereldoorlog in schietspelletjes. 'Erfgoed en Games: Level 2' Conference: FARO Vlaams steunpunt voor erfgoed, Brussels (2012, november 29).
- P.J.B. Van den Heede (2016). The Dean's Award for Multidisciplinary Excellence. Dean's Master Class on 'Migration': Rotterdam (2016, januari 15 - 2016, januari 15). Populariserende publicatie.
- P.J.B. Van den Heede (2017). Hoezo, Nazi's waren rationeel en terughoudend? (blog). Over de Muur. (available: 31 Aug 2017).
- P.J.B. Van den Heede (2015). Why it’s time for new, and more diverse, World War II-games. (blog). http://www.gamasutra.com: Gamasutra. (available: 24 Nov 2015).
- P.J.B.J. van den Heede. Engaging with the Second World War through Digital Gaming. EUR Prom./coprom.: prof.dr. C.R. Ribbens, prof.dr. J. Jansz & prof.dr. M.C.R. Grever.
Hist. Cult. in a Glob. World
- Title
- Hist. Cult. in a Glob. World
- Year
- 2020
- Year level
- MA, MA
History Memory and National Identity
- Title
- History Memory and National Identity
- Year
- 2020
- Year level
- MA, MA
Hist. Repr. and Imag.
- Title
- Hist. Repr. and Imag.
- Year
- 2020
- Year level
- BA-2, Pre-master, BA-2
The Public Role of Historians
- Title
- The Public Role of Historians
- Year
- 2020
- Year level
- BA-3
Master 's Thesis History
- Title
- Master 's Thesis History
- Year
- 2020
- Year level
- MA, MA
Bachelor Thesis Class Cult. & Soc. Hist.
- Title
- Bachelor Thesis Class Cult. & Soc. Hist.
- Year
- 2020
- Year level
- BA-3
Lecturer
- University
- Erasmus University Rotterdam
- School
- Erasmus School of History, Culture and Communication
- Department
- Department of History
- Country
- The Netherlands
- Telephone
- 0104081347