dr. (Julia) J Kneer

dr. (Julia) J Kneer
Associate professor Erasmus School of History, Culture and Communication
Location
Burg. Oudlaan 50, Rotterdam
Email
kneer@eshcc.eur.nl

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**Julia Kneer** is Associate Professor in the Department of Media and Communication at Erasmus University Rotterdam. Before working as Assistant Professor here, she worked as a postdoc researcher and lecturer at the University of Cologne, Department of Social and Media, where she taught theoretical and methodical courses in Media, Social, and Organizational Psychology. Julia studied Psychology at Saarland University from 1996 to 2001. From 2003 to 2008 she worked at the Department of Social Psychology (Prof. Wintermantel, head), Saarland University. In May 2006 she received her PhD in Social Psychology (“Causal Person Model”). Her research focus lies on digital games, especially how digital games and players are perceived, generation differences, and digital game addiction. Further research interests include interactive and digital media in general, health communication, heavy metal music, music in movies, and social cognition. She has published in *Computers in Human Behavior, Psychology of Popular Media Culture, **Journal of Media Psychology, Cyberpsychology, Behavior and Social Networking, Applied Psychology: Health and Well-Being*, and *Social Psychology*. Julia is currently member of the Editorial Board of the *Journal of Media Psychology*. In addition, she served as chair of the [Games Studies Divison][] of the International Communication Association (vice chair 2015-2017, chair 2017-2019). Current research projects are:* [Urban Media Engagement ][Urban Media Engagement](together with Jeroen Jansz and Liesbet van Zoonen) Former projects:  * [Homies][]: wijkgerichte op media gebaseerde identiteiten met empowermentstrategieën (together with Jeroen Jansz) * The [fogland][] game: creating and validating a paper prototype of a game to fight smokers’ needs for relaxation and social contacts ([video][]) Private homepage of [Julia][]     [Games Studies Divison]: https://www.icahdq.org/members/group_content_view.asp?group=186094&id=630942 [Homies]: https://www.eur.nl/nieuws/subsidie-voor-onderzoek-naar-motivatie-van-jongeren-door-jongeren-met-social-media [Urban Media Engagement]: http://urbanbigdata.nl/projecten/152/urban-media-engagement [fogland]: https://creativeindustries.eur.nl/index.php/games/the-fogland-game/ [video]: http://juliakneer.com/fogland/ [Julia]: http://juliakneer.com/

  • Julia Kneer (2017) - Effect sizes - Sage
  • Julia Kneer (2017) - Range - Sage
  • Julia Kneer, S Krolak-Schwerdt, M Wintermantel & D Renaud (2015) - Eye movement measures to study the processing of social information - Peter-Lange
  • Julia Kneer, S Krolak-Schwerdt, M Wintermantel & N Junker (2014) - Reading about persons: The mental representation of person descriptions - Nova Science Publishers

  • Anne Eldik, Julia Kneer, Roel Lutkenhaus & Jeroen Jansz (2020) - Influencers & the Super-Diverse City: Expressions of urban identity in local influencers’ YouTube content
  • Anne Eldik, Julia Kneer & Jeroen Jansz (2019) - Online in the City: Young people's social media use and it's relation to a sense of belonging to the (super-diverse) city
  • Anne Eldik, Julia Kneer & Jeroen Jansz (2018) - Empowering Children through Media
  • Julia Kneer, Jeroen Jansz & M Bas (2017) - Creating a game for smokers and applying new methods to test its effectiveness
  • J Trixxa & Julia Kneer (2017) - When I know what I am doing and when less is more: Developing and testing the Facebook Usage Questionnaire (FUQ) and the Perceived Facebook Usage Questionnaire (P-FUQ).

  • Anne Eldik, Julia Kneer, Roel Lutkenhaus & Jeroen Jansz (2020) - #010 #mijnstad: De rol van sociale media en influencers in het leven van jongeren in de stad

  • Julia Kneer & J Krijgsman (2018) - Computer animated imagery for deceased actors – Does this affect the enjoyment of the audience?
  • RS Jacobs, Jeroen Jansz & Julia Kneer (2016) - A Validation-Oriented Approach to Persuasive Games
  • Julia Kneer & J Trixxa (2016) - To post or not to post? Two new instruments for Facebook usage (FUQ) and perceived Facebook usage (P-FUQ)
  • N D Bowman, R Kowert, J Breuer, M Elson, K Kieslich, Julia Kneer, T Quandt, A Lange & R Lange (2016) - “It’s too dirty for me, so it’s too dirty for the kids”: A cross-comparison of German and US gamers’ differential reactions to an explicitly sexual or violent video game
  • J Breuer, N D Bowman, K Kieslich, M Elson, R Kowert, Julia Kneer, T Quandt & A Lange (2016) - Grand theft morals: The role of cultural differences and moral views for the evaluation of violent and sexual content in video games
  • Julia Kneer, D Munko & G Bente (2012) - Implicit Defense Strategies concerning First Person Shooter Games
  • M Elson, J Breuer, J Van Looy & Julia Kneer (2012) - Comparing apples and oranges? The effects of confounding factors in experimental research on digital games and aggression
  • S Shishechian, D Rieger, Julia Kneer & G Bente (2012) - Distraction from the negative emotion fear
  • S Hinz, D Rieger, Julia Kneer & G Bente (2012) - Limits of the emotion regulation of negative emotions

  • S Franken, Julia Kneer & S Reich (2018) - Not only for the (tom)boys: Gender variables as predictors for playing motivations, passion, and addiction for MMORPGs - 67th Annual International Communication Association Conference
  • N Schroeder & Julia Kneer (2018) - Characters as Friends: Exploring Influences of Media Interactivity on Parasocial Relationships - Etmaal2018
  • RS Jacobs, S Werning, Jeroen Jansz & Julia Kneer (2018) - Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective - 24 hours of Communication Science
  • RS Jacobs, S Werning, Jeroen Jansz & Julia Kneer (2017) - Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective - Games and Learning Association Conference 2017
  • RS Jacobs, Jeroen Jansz & Julia Kneer (2017) - Playing Against Abuse: Effects of Procedural and Narrative Persuasive Games - 24 hours of Communication Science (Etmaal)
  • Julia Kneer, Jeroen Jansz & M Bas (2017) - Developing and testing a serious games for smokers - 10th Conference of the Media Psychology Division of the DGPs
  • D Rieger, Julia Kneer & S Glock (2012) - Blond, thin, & dumb? Model casting shows - 48 Fachgruppentagung der Deutschen Gesellschaft fuer Psychologie
  • Julia Kneer (2012) - Activation and suppression of digital game related contents - 48 Fachgruppentagung der Deutschen Gesellschaft fuer Psychologie

  • A Oberts & Julia Kneer (2015) - In-Mind Magazin (Journal)
  • A Oberts & Julia Kneer (2015) - In-Mind Magazin (Journal)

Methods of Media Research I

Level
MA
Year
2021
Year Level
MA
Course Code
CM4100

Bachelor Thesis

Level
BA-3
Year
2021
Year Level
BA-3
Course Code
CM3050

Bachelor Thesis Class

Level
BA-3
Year
2021
Year Level
BA-3
Course Code
CM3051

Master Class

Year
2021
Year Level
MA, MA, MA, MA
Course Code
CM4500

Methods of Media Research II

Year
2021
Year Level
MA, MA, MA, MA, Digitalisation, Surveillance & Societies
Course Code
CM4550

Master Thesis

Year
2021
Year Level
MA, MA, MA, MA
Course Code
CM5000

Quant. Methods in Media and Comm.

Level
BA-2
Year
2021
Year Level
BA-2
Course Code
CM2005

Research Master Seminar I

Level
MA-1
Year
2021
Year Level
MA-1
Course Code
CS5016

Communication Ethics

Year
2021
Year Level
BA-3, Pre-master, Pre-master, Pre-master, Pre-master
Course Code
CM3010

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